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PF2: Second Attempt Post Mortem
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8395254" data-attributes="member: 6801252"><p>While those things sound good, and I've used them, sometimes you just want the party to fight a large terrifying creature like a Dragon, and it feels like PF2e gives me that: I ran a brutal encounter where swarms of shadows and greater shadows surrounded the players at an ancient shrine found in a cave at the bottom of a mysterious well, I ran another encounter where the boss was a graveknight near the player's level standing across the bridge at the gates of one of the player's family castle with <a href="https://2e.aonprd.com/Monsters.aspx?ID=474" target="_blank">Gashadokuro</a> lining the bridge to either side as undead siege weapons. </p><p></p><p>But even though encounters like that can be fun, it feels like something's missing if it feels like the solo encounters aren't an option because they don't work. That same campaign capped off with a warm up against a handful of scaled up Grave Knights, followed by a drag out fight against a lich who took on her true form as an elite <a href="https://2e.aonprd.com/Monsters.aspx?ID=783" target="_blank">Ravener</a> while a last grave knight held onto the macguffin crown in the back of the room, I gave the Ravener access to <a href="https://2e.aonprd.com/Spells.aspx?ID=186" target="_blank">Massacre</a> so you better believe it was a tense and exciting battle-- they actually ended up dominating her pretty thoroughly despite the level difference, since she ended up slowed, frightened and flatfooted, which resulted in some big crits, especially from the paladin.</p><p></p><p>I def think boss fatigue is a thing though, I tend to fight the kind of drawn out thing by making sure when these fights happen they're not too frequent, they're definitely a sometimes food, and overusing them warps the meta to favor certain combos over other things too much.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8395254, member: 6801252"] While those things sound good, and I've used them, sometimes you just want the party to fight a large terrifying creature like a Dragon, and it feels like PF2e gives me that: I ran a brutal encounter where swarms of shadows and greater shadows surrounded the players at an ancient shrine found in a cave at the bottom of a mysterious well, I ran another encounter where the boss was a graveknight near the player's level standing across the bridge at the gates of one of the player's family castle with [URL='https://2e.aonprd.com/Monsters.aspx?ID=474']Gashadokuro[/URL] lining the bridge to either side as undead siege weapons. But even though encounters like that can be fun, it feels like something's missing if it feels like the solo encounters aren't an option because they don't work. That same campaign capped off with a warm up against a handful of scaled up Grave Knights, followed by a drag out fight against a lich who took on her true form as an elite [URL='https://2e.aonprd.com/Monsters.aspx?ID=783']Ravener[/URL] while a last grave knight held onto the macguffin crown in the back of the room, I gave the Ravener access to [URL='https://2e.aonprd.com/Spells.aspx?ID=186']Massacre[/URL] so you better believe it was a tense and exciting battle-- they actually ended up dominating her pretty thoroughly despite the level difference, since she ended up slowed, frightened and flatfooted, which resulted in some big crits, especially from the paladin. I def think boss fatigue is a thing though, I tend to fight the kind of drawn out thing by making sure when these fights happen they're not too frequent, they're definitely a sometimes food, and overusing them warps the meta to favor certain combos over other things too much. [/QUOTE]
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