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PF2: Second Attempt Post Mortem
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<blockquote data-quote="CapnZapp" data-source="post: 8395762" data-attributes="member: 12731"><p>You can absolutely do waves in Pathfinder 2.</p><p></p><p>You're getting exactly zero help from the guidelines, but you can do it.</p><p></p><p>What overwhelms a party is when they're asked to handle "too many" monsters at the same time (where the value of "too many" differs between different party and monster compositions).</p><p></p><p>In other words, you can exceed the encounter budgets quite spectacularly, if you only give heroes some "breathing space" - monsters aren't arriving faster than they can be killed off and/or the constant pressure (attacks, damage, penalties) is manageable.</p><p></p><p>Even as little as splitting apart a great monster force in two groups with as little as a round or two delaying the second half from reinforcing the first can make a huge difference in the resulting challenge and encounter difficulty.</p><p></p><p>I mean this quite literally. Take a group of six monsters that makes up a Severe encounter. Split these in half and have the second half arrive one round later than the first half. Your encounter could go from Severe all the way down to Trivial!</p><p></p><p>---</p><p></p><p>So you'll just have to experiment. At one end of the scale, a party can handle a near-infinite stream of sufficiently low-level foes.</p><p></p><p>But you should be able to observe how many foes your party can dispatch, on average, every round (without novaing, i e. at a somewhat sustainable rate).</p><p></p><p>This gives you an idea of how fast reinforcements can arrive "safely".</p><p></p><p>Just to make up an example: one level - 3 critter arrive every round (on average) and one level ± 0 lieutenant arrives every three rounds (on average).</p><p></p><p>Of course depending on the abilities and defenses of said critters...</p><p></p><p>That's low level figures. At level 15 or 20 you can increase that pretty significantly.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8395762, member: 12731"] You can absolutely do waves in Pathfinder 2. You're getting exactly zero help from the guidelines, but you can do it. What overwhelms a party is when they're asked to handle "too many" monsters at the same time (where the value of "too many" differs between different party and monster compositions). In other words, you can exceed the encounter budgets quite spectacularly, if you only give heroes some "breathing space" - monsters aren't arriving faster than they can be killed off and/or the constant pressure (attacks, damage, penalties) is manageable. Even as little as splitting apart a great monster force in two groups with as little as a round or two delaying the second half from reinforcing the first can make a huge difference in the resulting challenge and encounter difficulty. I mean this quite literally. Take a group of six monsters that makes up a Severe encounter. Split these in half and have the second half arrive one round later than the first half. Your encounter could go from Severe all the way down to Trivial! --- So you'll just have to experiment. At one end of the scale, a party can handle a near-infinite stream of sufficiently low-level foes. But you should be able to observe how many foes your party can dispatch, on average, every round (without novaing, i e. at a somewhat sustainable rate). This gives you an idea of how fast reinforcements can arrive "safely". Just to make up an example: one level - 3 critter arrive every round (on average) and one level ± 0 lieutenant arrives every three rounds (on average). Of course depending on the abilities and defenses of said critters... That's low level figures. At level 15 or 20 you can increase that pretty significantly. [/QUOTE]
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