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PF2: Second Attempt Post Mortem
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<blockquote data-quote="dave2008" data-source="post: 8400380" data-attributes="member: 83242"><p>First, I want to say that I have never seen a haunt in play; but that will not stop me from giving my opionion!</p><p></p><p>What sounds gamey to me about haunts is that it is a completely different method of sealing with an "entity" compared to the typical expectation in PF and D&D type games. The general expectation with D&D games is that you beat down "entities," not skill check them.</p><p></p><p>Personally, I would never used haunts (RAW) for this very reason. IMO, if it is a spirit or sometime of entity it can be defeated with some type of "traditional," methods. I would allow magic and/or physically attacks to have some effect. Maybe not the most efficient method, but a potential method. For example, I see no reason a cleric should be able to "turn" a haunt. Removing that option feels "gamey" to me.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8400380, member: 83242"] First, I want to say that I have never seen a haunt in play; but that will not stop me from giving my opionion! What sounds gamey to me about haunts is that it is a completely different method of sealing with an "entity" compared to the typical expectation in PF and D&D type games. The general expectation with D&D games is that you beat down "entities," not skill check them. Personally, I would never used haunts (RAW) for this very reason. IMO, if it is a spirit or sometime of entity it can be defeated with some type of "traditional," methods. I would allow magic and/or physically attacks to have some effect. Maybe not the most efficient method, but a potential method. For example, I see no reason a cleric should be able to "turn" a haunt. Removing that option feels "gamey" to me. [/QUOTE]
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PF2: Second Attempt Post Mortem
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