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PF2: Second Attempt Post Mortem
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<blockquote data-quote="Staffan" data-source="post: 8418090" data-attributes="member: 907"><p>Recalling Knowledge is a basic task, particularly about monsters. The game is set up to make knowledge about creature strengths and weaknesses super important, so you can cast spells that target their weak saves, and avoid resistances and exploit weaknesses. So someone's going to be making checks almost every combat, and those checks are spread out over 5+ skills. That <strong>can't</strong> be a specialist task.</p><p></p><p>Repairing things is also something you'll be doing after each combat, at least if anyone's using a shield to block. That's a basic task, not a specialist task.</p><p></p><p>Finding magic items and identifying them is something you do all the time, and those items will more or less scale with your own level. That can't be a specialist task either, because you're supposed to do a lot of it. This is somewhat easier because most (but not all) items can be IDed with any magic-associated skill, and you're likely to have someone who's good at at least one of them, but still.</p><p></p><p><em>Lingering composition</em> is a spell every Maestro bard knows. Being able to use that spell properly is not a specialist task.</p><p></p><p>Hazards use DCs that are even higher than the normal level-based DCs – 48 to 51 is the recommended DC to disable a level 20 hazard. A superior lock is item level <strong>17</strong> and has a level 20 DC, and requires <strong>six</strong> successes. Stealing an object uses the target's (and any onlookers) Perception DC which would be 43 on average for a level 20 creature. If both stealing things, picking locks, and disabling traps are super-specialist tasks, what is a "normal" task for Thievery you'd be doing at level 20?</p></blockquote><p></p>
[QUOTE="Staffan, post: 8418090, member: 907"] Recalling Knowledge is a basic task, particularly about monsters. The game is set up to make knowledge about creature strengths and weaknesses super important, so you can cast spells that target their weak saves, and avoid resistances and exploit weaknesses. So someone's going to be making checks almost every combat, and those checks are spread out over 5+ skills. That [B]can't[/B] be a specialist task. Repairing things is also something you'll be doing after each combat, at least if anyone's using a shield to block. That's a basic task, not a specialist task. Finding magic items and identifying them is something you do all the time, and those items will more or less scale with your own level. That can't be a specialist task either, because you're supposed to do a lot of it. This is somewhat easier because most (but not all) items can be IDed with any magic-associated skill, and you're likely to have someone who's good at at least one of them, but still. [I]Lingering composition[/I] is a spell every Maestro bard knows. Being able to use that spell properly is not a specialist task. Hazards use DCs that are even higher than the normal level-based DCs – 48 to 51 is the recommended DC to disable a level 20 hazard. A superior lock is item level [B]17[/B] and has a level 20 DC, and requires [B]six[/B] successes. Stealing an object uses the target's (and any onlookers) Perception DC which would be 43 on average for a level 20 creature. If both stealing things, picking locks, and disabling traps are super-specialist tasks, what is a "normal" task for Thievery you'd be doing at level 20? [/QUOTE]
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PF2: Second Attempt Post Mortem
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