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PF2: Second Attempt Post Mortem
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<blockquote data-quote="Justice and Rule" data-source="post: 8418162" data-attributes="member: 6778210"><p>Yes, those tasks are done all the time, but <strong><em>the level they are done at are not always the same. </em></strong>Not every task at 20th-level should have a 20th-level DC because, as the scaling goes, they are meant to be difficult for people who didn't put some level of investment into those skills. That's <em><strong>the point:</strong></em> checks <strong><em>at-level </em></strong>when you start to get closer to the leveling end game become difficult because they become a smaller and smaller sliver of what can be done. Most checks at that level shouldn't be 20th unless they are going to require a specialist, which makes sense: at a certain point there should be a requirement for investment in something, rather than being able to continue to stay at the same relative level for the entire game.</p><p></p><p></p><p></p><p>The Bard gimmick is based around Performance and you get ample upgrades to get to that level. I would argue that you should get automatic upgrades over time simply because they made it important to the class, but I don't think this makes the argument you want it to.</p><p></p><p></p><p></p><p>Yes, it's almost like disabling a 20th-level trap rather than destroying it or avoiding it is particularly difficult. That feels like part of the point. As for non-trap hazards, a lot of them allow for alternative ways of going about them.</p><p></p><p></p><p></p><p>Yeah, the last level of lock is particularly tough and requires you to be a specialist to have a consistent chance at success? I don't see the problem. With one choice made at the beginning of the game you can consistently pick all but the toughest locks by the end of the game feels like an incredible power given that some people will have trouble picking <em>any </em>lock.</p><p></p><p>Really, why should someone who is merely <em>Trained</em>, not an <em>Expert </em>or a <em>Master</em> be able to handle the highest level of lock consistently?</p><p></p><p></p><p></p><p>Yes, stealing things from level 20 creatures is damn difficult without getting noticed. Most of those creatures are meant to take on a <strong><em>party </em></strong>of 20th level characters, hence why their stats make it that tough.</p><p></p><p>The bigger point would be "how often do I need to make a 20th-level thievery check on a 20th-level monster?" The answer should be "rarely", since doing such a risky maneuver should be suitably dangerous.</p><p></p><p>Again, we're talking about a skill with minimal investment. You can still loot 99% of the population without a problem. But as you level up, yes, these checks are meant more and more to be for people who are pouring resources into those skills, and thus they balance them about making it a challenge for them and not for the person who took it at 1st level and never did anything else with the skill. And that works out well, because as time goes on, those max-level skill checks should become rarer and rarer, since pickpocketing balors shouldn't be the standard for the kind of check you make all the time, even at 20th level. Those are spotlight skill checks for specialists, not meant for just anyone to take.</p><p></p><p>And again, there's <em>still</em> the possibility (however low) that you can pull that sort of thing off. With a few bonuses and some planning, maybe you <em>can! </em>But if you aren't putting some resources into those skills... yeah, you'll find yourself falling behind at the higher levels. But tunnel-visioning on just those high-level checks misses how much you can do with a low-level investment over time. Heck, just take Assurance and you'll be getting an automatic 32, which means you'll be able to always pull off Master-level tasks without fail. That's impressive on its own.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8418162, member: 6778210"] Yes, those tasks are done all the time, but [B][I]the level they are done at are not always the same. [/I][/B]Not every task at 20th-level should have a 20th-level DC because, as the scaling goes, they are meant to be difficult for people who didn't put some level of investment into those skills. That's [I][B]the point:[/B][/I] checks [B][I]at-level [/I][/B]when you start to get closer to the leveling end game become difficult because they become a smaller and smaller sliver of what can be done. Most checks at that level shouldn't be 20th unless they are going to require a specialist, which makes sense: at a certain point there should be a requirement for investment in something, rather than being able to continue to stay at the same relative level for the entire game. The Bard gimmick is based around Performance and you get ample upgrades to get to that level. I would argue that you should get automatic upgrades over time simply because they made it important to the class, but I don't think this makes the argument you want it to. Yes, it's almost like disabling a 20th-level trap rather than destroying it or avoiding it is particularly difficult. That feels like part of the point. As for non-trap hazards, a lot of them allow for alternative ways of going about them. Yeah, the last level of lock is particularly tough and requires you to be a specialist to have a consistent chance at success? I don't see the problem. With one choice made at the beginning of the game you can consistently pick all but the toughest locks by the end of the game feels like an incredible power given that some people will have trouble picking [I]any [/I]lock. Really, why should someone who is merely [I]Trained[/I], not an [I]Expert [/I]or a [I]Master[/I] be able to handle the highest level of lock consistently? Yes, stealing things from level 20 creatures is damn difficult without getting noticed. Most of those creatures are meant to take on a [B][I]party [/I][/B]of 20th level characters, hence why their stats make it that tough. The bigger point would be "how often do I need to make a 20th-level thievery check on a 20th-level monster?" The answer should be "rarely", since doing such a risky maneuver should be suitably dangerous. Again, we're talking about a skill with minimal investment. You can still loot 99% of the population without a problem. But as you level up, yes, these checks are meant more and more to be for people who are pouring resources into those skills, and thus they balance them about making it a challenge for them and not for the person who took it at 1st level and never did anything else with the skill. And that works out well, because as time goes on, those max-level skill checks should become rarer and rarer, since pickpocketing balors shouldn't be the standard for the kind of check you make all the time, even at 20th level. Those are spotlight skill checks for specialists, not meant for just anyone to take. And again, there's [I]still[/I] the possibility (however low) that you can pull that sort of thing off. With a few bonuses and some planning, maybe you [I]can! [/I]But if you aren't putting some resources into those skills... yeah, you'll find yourself falling behind at the higher levels. But tunnel-visioning on just those high-level checks misses how much you can do with a low-level investment over time. Heck, just take Assurance and you'll be getting an automatic 32, which means you'll be able to always pull off Master-level tasks without fail. That's impressive on its own. [/QUOTE]
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