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PF2: Second Attempt Post Mortem
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<blockquote data-quote="Staffan" data-source="post: 8418237" data-attributes="member: 907"><p>But you <strong>only ever get to be legendary in three frickin skills</strong>. Unless you're a rogue or investigator, but you shouldn't need to have one of those in your party. So if I want to knock people around and block things with my shield and be able to fix it up after a fight, should I just give up on meaningful contribution in other skills until 13th level where I get my third mastery skill? And should a whole party just give up on five out of seventeen skills?</p><p></p><p></p><p>Because you're a frickin' demigod at that point.</p><p></p><p></p><p></p><p>The number of 20th level creatures I encounter at 20th level should be about the same as the number of 1st level creatures I encounter at 1st level. And yet, my options in dealing with 20th level creatures using skills are much more limited. Why should that be? I think that is bad game design. I want my characters to be widely competent. I want a party to have numerous people who can handle most challenges – one of them might be better, but multiple people should often have the needed competency.</p><p></p><p>I think a character should be able to operate at their level with any skill in which they are Trained. Investing more than that should let you operate <strong>above</strong> your level. You shouldn't need to specialize in order to operate at your level, and instead operate below your level in non-specialized fields.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8418237, member: 907"] But you [B]only ever get to be legendary in three frickin skills[/B]. Unless you're a rogue or investigator, but you shouldn't need to have one of those in your party. So if I want to knock people around and block things with my shield and be able to fix it up after a fight, should I just give up on meaningful contribution in other skills until 13th level where I get my third mastery skill? And should a whole party just give up on five out of seventeen skills? Because you're a frickin' demigod at that point. The number of 20th level creatures I encounter at 20th level should be about the same as the number of 1st level creatures I encounter at 1st level. And yet, my options in dealing with 20th level creatures using skills are much more limited. Why should that be? I think that is bad game design. I want my characters to be widely competent. I want a party to have numerous people who can handle most challenges – one of them might be better, but multiple people should often have the needed competency. I think a character should be able to operate at their level with any skill in which they are Trained. Investing more than that should let you operate [B]above[/B] your level. You shouldn't need to specialize in order to operate at your level, and instead operate below your level in non-specialized fields. [/QUOTE]
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PF2: Second Attempt Post Mortem
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