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PF2: Second Attempt Post Mortem
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<blockquote data-quote="Staffan" data-source="post: 8419232" data-attributes="member: 907"><p>I think it would be interesting if the game was more supportive of a pyramidal skill structure. As written, if you ever want to get close to "I got this" for a skill, you really need to give that skill your all – maxed-out proficiency, maxed-out ability score, best items. And that means there's not really room for other, so the natural state of a level 19 character is 2+Int trained skills (plus Lore) and 3 legendary – 4+Int trained skills if you're a class that pretends to be highly skilled at level 1 like a bard or a ranger, but you're still stuck with 3 skills in which you're actually good. The only ways to get more skills at expert or higher are:</p><ul> <li data-xf-list-type="ul">be a rogue or investigator.</li> <li data-xf-list-type="ul">multi-class into rogue/investigator and take the Skill Mastery multiclass feat (which costs one level 2+ class feat for the dedication and one level 8+ class feat for Skill Mastery), giving you two additional skill increases (one to expert and one to master) and a skill feat.</li> <li data-xf-list-type="ul">take one of the dedications that boost skills above trained – there are quite a few that gets you Expert in a skill, and one I'm aware of that gets you an auto-increasing skill (Acrobat, with Acrobatics of course). But again, this costs class feats.</li> <li data-xf-list-type="ul">take the Additional Lore feat which gives you an auto-increasing additional Lore skill.</li> <li data-xf-list-type="ul">be a Skilled human, which gets you an additional Expert skill at level 5.</li> </ul><p>These are all <strong>significant</strong> investments, except Additional Lore (and that only gets you a Lore, which is not on par with other skills). That's either a specific ancestry and heritage, a specific class, or an archetype. I think there ought to be other ways to get skill increases, because competent characters are fun. One way would be to add some more skill increases to the baseline, perhaps with the caveat that they can't be used to max out a skill. Another would be to let you boost a skill for a General feat. A level 3 general feat could boost a skill to Expert, and a level 11 to Master (perhaps even include a free boost, like with Canny Acumen – but that would be dangerously close to overshadowing Skill Mastery, so maybe not). As a side benefit, that would give Fleet and Toughness some competition for general feat slots. And throw bards and rangers and similarly-skilled classes a bone with some additional increases. Perhaps one each at levels 4, 10 (max to Expert), and 16 (max to Master).</p></blockquote><p></p>
[QUOTE="Staffan, post: 8419232, member: 907"] I think it would be interesting if the game was more supportive of a pyramidal skill structure. As written, if you ever want to get close to "I got this" for a skill, you really need to give that skill your all – maxed-out proficiency, maxed-out ability score, best items. And that means there's not really room for other, so the natural state of a level 19 character is 2+Int trained skills (plus Lore) and 3 legendary – 4+Int trained skills if you're a class that pretends to be highly skilled at level 1 like a bard or a ranger, but you're still stuck with 3 skills in which you're actually good. The only ways to get more skills at expert or higher are: [LIST] [*]be a rogue or investigator. [*]multi-class into rogue/investigator and take the Skill Mastery multiclass feat (which costs one level 2+ class feat for the dedication and one level 8+ class feat for Skill Mastery), giving you two additional skill increases (one to expert and one to master) and a skill feat. [*]take one of the dedications that boost skills above trained – there are quite a few that gets you Expert in a skill, and one I'm aware of that gets you an auto-increasing skill (Acrobat, with Acrobatics of course). But again, this costs class feats. [*]take the Additional Lore feat which gives you an auto-increasing additional Lore skill. [*]be a Skilled human, which gets you an additional Expert skill at level 5. [/LIST] These are all [B]significant[/B] investments, except Additional Lore (and that only gets you a Lore, which is not on par with other skills). That's either a specific ancestry and heritage, a specific class, or an archetype. I think there ought to be other ways to get skill increases, because competent characters are fun. One way would be to add some more skill increases to the baseline, perhaps with the caveat that they can't be used to max out a skill. Another would be to let you boost a skill for a General feat. A level 3 general feat could boost a skill to Expert, and a level 11 to Master (perhaps even include a free boost, like with Canny Acumen – but that would be dangerously close to overshadowing Skill Mastery, so maybe not). As a side benefit, that would give Fleet and Toughness some competition for general feat slots. And throw bards and rangers and similarly-skilled classes a bone with some additional increases. Perhaps one each at levels 4, 10 (max to Expert), and 16 (max to Master). [/QUOTE]
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