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PF2: Second Attempt Post Mortem
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<blockquote data-quote="Justice and Rule" data-source="post: 8419430" data-attributes="member: 6778210"><p>I don't think it's half-baked at all, but rather I think you're just bouncing off aspects that they intended to create. I also disagree with crunch being antithetical to deep story/roleplay, since I've had deeper games running GURPS than some less crunch-intensive systems.</p><p></p><p></p><p></p><p>This is what I think it is. It's not that it's more complex (honestly it's way less), but complex in different ways. Trying to copy 5E is pointless because why play anything other than 5E at that point? Better to catch a distinct crowd, those who want something more complex than 5E but less so than 4E or 3.X. PF2, to me, sits in that sort of sweet zone, where it is closer to the balance of 4E but while still feeling like a classic d20 game.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8419430, member: 6778210"] I don't think it's half-baked at all, but rather I think you're just bouncing off aspects that they intended to create. I also disagree with crunch being antithetical to deep story/roleplay, since I've had deeper games running GURPS than some less crunch-intensive systems. This is what I think it is. It's not that it's more complex (honestly it's way less), but complex in different ways. Trying to copy 5E is pointless because why play anything other than 5E at that point? Better to catch a distinct crowd, those who want something more complex than 5E but less so than 4E or 3.X. PF2, to me, sits in that sort of sweet zone, where it is closer to the balance of 4E but while still feeling like a classic d20 game. [/QUOTE]
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PF2: Second Attempt Post Mortem
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