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<blockquote data-quote="Staffan" data-source="post: 8894390" data-attributes="member: 907"><p>Note that all armors in the none, light, and medium categories have item bonuses and max dex bonus that sum up to 5, and the heavy armors sum up to 6. In addition, the higher the armor's item bonus is, the higher its Strength requirement is (which lets you ignore the armor's check penalty as well as reduce its speed penalty by 5 ft). So basically, the point of medium armor is to let melee-focused characters get an appropriate AC without needing both Strength and Dexterity.</p><p></p><p>Edit: This is why it was a Big Deal when errata gave Medium armor proficiency to alchemists. It made mutagenists who focus on Strength and mutagen-powered unarmed attacks viable, not just Dexterity-focused bomb throwers.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8894390, member: 907"] Note that all armors in the none, light, and medium categories have item bonuses and max dex bonus that sum up to 5, and the heavy armors sum up to 6. In addition, the higher the armor's item bonus is, the higher its Strength requirement is (which lets you ignore the armor's check penalty as well as reduce its speed penalty by 5 ft). So basically, the point of medium armor is to let melee-focused characters get an appropriate AC without needing both Strength and Dexterity. Edit: This is why it was a Big Deal when errata gave Medium armor proficiency to alchemists. It made mutagenists who focus on Strength and mutagen-powered unarmed attacks viable, not just Dexterity-focused bomb throwers. [/QUOTE]
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