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<blockquote data-quote="Staffan" data-source="post: 8895782" data-attributes="member: 907"><p>It's not so much wealth-by-level, as it is two (maybe three) specific magic items: weapon and armor (or technically the runes on them).</p><p></p><p>Magic weapons and armor are based on runes, and each rune has an item level (which is the minimum you need to craft it, and usually you can't buy it before that level, but you can in theory find one and use it – one of the developers have even said that a nice way to give the party a taste of the next level is to give them a magic item a level too early). These runes are what give weapons and armor their bonuses (attack bonus and extra damage dice for weapons, AC bonus and save bonus for armor).</p><p></p><p>I don't think the game outright says you're supposed to have a +1 weapon by level 2, but it does say you're supposed to have a certain number of level 2 items.</p><p></p><p>Edit: the third potential item I was thinking of was the apex item. There is a set of level 17 items that each boost a stat to 18 or by +2, whichever is higher, and you can only have one of them. I don't know if the game's math assumes you're using one of these for your primary stat or that you'll use it to shore up a bad stat. I suppose they assume you'll use it on your primary stat, because by level 17 any stat you care even a little about should be at 18 already.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8895782, member: 907"] It's not so much wealth-by-level, as it is two (maybe three) specific magic items: weapon and armor (or technically the runes on them). Magic weapons and armor are based on runes, and each rune has an item level (which is the minimum you need to craft it, and usually you can't buy it before that level, but you can in theory find one and use it – one of the developers have even said that a nice way to give the party a taste of the next level is to give them a magic item a level too early). These runes are what give weapons and armor their bonuses (attack bonus and extra damage dice for weapons, AC bonus and save bonus for armor). I don't think the game outright says you're supposed to have a +1 weapon by level 2, but it does say you're supposed to have a certain number of level 2 items. Edit: the third potential item I was thinking of was the apex item. There is a set of level 17 items that each boost a stat to 18 or by +2, whichever is higher, and you can only have one of them. I don't know if the game's math assumes you're using one of these for your primary stat or that you'll use it to shore up a bad stat. I suppose they assume you'll use it on your primary stat, because by level 17 any stat you care even a little about should be at 18 already. [/QUOTE]
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