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PF2E Gurus teach me! +
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<blockquote data-quote="Thomas Shey" data-source="post: 8899309" data-attributes="member: 7026617"><p>The two most important thing I tell to people new to PF2e are as follows (and both of these are a consequence of watching people used to PF1e, D&D3e, and even D&D5e do a face plant on these):</p><p></p><p>1. The monster leveling system is, for the most part, <em>not kidding</em>. If you think you can upgrade all the encounters to Level+2 or Level+3 without it being a distinctly (and potentially TPK producing) hard row to hoe, you will probably get a serious surprise.</p><p></p><p>2. People who are used to being able to cruise through a game on autopilot, will probably find even encounters built to level too difficult. PF2e assumes people will actually engage with the situation, and figure how to apply at least their own, and probably their group's abilities to it. If you don't, you'll get your head handed to you.</p><p></p><p>A more psychological and less game-play-per-se issue is that the power levels of caster and noncaster characters have been pushed at least closer together in PF2e. This does not always delight people used to spellcasters from other editions and adjacent games.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8899309, member: 7026617"] The two most important thing I tell to people new to PF2e are as follows (and both of these are a consequence of watching people used to PF1e, D&D3e, and even D&D5e do a face plant on these): 1. The monster leveling system is, for the most part, [I]not kidding[/I]. If you think you can upgrade all the encounters to Level+2 or Level+3 without it being a distinctly (and potentially TPK producing) hard row to hoe, you will probably get a serious surprise. 2. People who are used to being able to cruise through a game on autopilot, will probably find even encounters built to level too difficult. PF2e assumes people will actually engage with the situation, and figure how to apply at least their own, and probably their group's abilities to it. If you don't, you'll get your head handed to you. A more psychological and less game-play-per-se issue is that the power levels of caster and noncaster characters have been pushed at least closer together in PF2e. This does not always delight people used to spellcasters from other editions and adjacent games. [/QUOTE]
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