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PF2E Gurus teach me! +
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<blockquote data-quote="Staffan" data-source="post: 8914164" data-attributes="member: 907"><p>Right. But that doesn't really help with the sorcerer as primary healer issue. You <strong>can</strong> do it, but it'll cost a very big portion of your available options. A cleric can often adapt to the situation. "Oh, we're going up against an assassin's guild? Sounds like it's <em>neutralize poison</em> time."</p><p></p><p>It was a bad enough problem trying to play an Oracle as a primary healer in PF1. At least there you only needed to use about one slot per spell level on condition relief. But in PF2, trying to use the basic 3rd-level <em>neutralize poison</em> on the poison of a 12th level creature is almost certain to fail, because you need at least a 5th level spell to counteract it (unless you crit).</p><p></p><p>Spontaneous casting is great offensively, because you can try to figure out the chink in your opponent's armor and hammer that until it breaks. My (primal) sorcerer has had many fights where he has hit a powerful enemy with multiple <em>slow</em> spells because even if they succeed on their save, I have used two of my actions to remove one of theirs, and that's a good deal when the rest of my party still gets to act. But the tradeoff is that I don't have all that many spells, which is bad from a defense/healing POV. And the divine list is heavily skewed toward defense and healing, which makes it less useful for a sorcerer.</p><p></p><p>If I were put in charge of a hypothetical Pathfinder 2.5, one of the changes I'd make is to combine the condition relief spells into one or maybe two (one for physical ailments and one for mental/spiritual ones) spells. That and figure out a way to make PC skills more "pyramidal".</p></blockquote><p></p>
[QUOTE="Staffan, post: 8914164, member: 907"] Right. But that doesn't really help with the sorcerer as primary healer issue. You [B]can[/B] do it, but it'll cost a very big portion of your available options. A cleric can often adapt to the situation. "Oh, we're going up against an assassin's guild? Sounds like it's [I]neutralize poison[/I] time." It was a bad enough problem trying to play an Oracle as a primary healer in PF1. At least there you only needed to use about one slot per spell level on condition relief. But in PF2, trying to use the basic 3rd-level [I]neutralize poison[/I] on the poison of a 12th level creature is almost certain to fail, because you need at least a 5th level spell to counteract it (unless you crit). Spontaneous casting is great offensively, because you can try to figure out the chink in your opponent's armor and hammer that until it breaks. My (primal) sorcerer has had many fights where he has hit a powerful enemy with multiple [I]slow[/I] spells because even if they succeed on their save, I have used two of my actions to remove one of theirs, and that's a good deal when the rest of my party still gets to act. But the tradeoff is that I don't have all that many spells, which is bad from a defense/healing POV. And the divine list is heavily skewed toward defense and healing, which makes it less useful for a sorcerer. If I were put in charge of a hypothetical Pathfinder 2.5, one of the changes I'd make is to combine the condition relief spells into one or maybe two (one for physical ailments and one for mental/spiritual ones) spells. That and figure out a way to make PC skills more "pyramidal". [/QUOTE]
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