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PF2E Gurus teach me! +
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<blockquote data-quote="Thomas Shey" data-source="post: 8925952" data-attributes="member: 7026617"><p>The problem with this is that it doesn't change the basic fact that all the magic types (to various degrees) have area damage capacity there's no equivalent of for martials. Even things like the PF2e Cleave don't really do that. You could throw away most anything on most of the casters but their spell ability and not lose that (and PF2e does not do custom spell lists--when you want to add something separate there its usually either a class feature that does something odd or a focus spell. I'm not even sure blocking off a school would solve the problem, and I'm not aware of any PF2e process that does that; even the specialist wizard options just gives you <em>more</em> in one category.</p><p></p><p></p><p></p><p>Except, like I said, its not. That spell list is still going to be there. And there's going to be nothing to stop you from mixing and matching.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8925952, member: 7026617"] The problem with this is that it doesn't change the basic fact that all the magic types (to various degrees) have area damage capacity there's no equivalent of for martials. Even things like the PF2e Cleave don't really do that. You could throw away most anything on most of the casters but their spell ability and not lose that (and PF2e does not do custom spell lists--when you want to add something separate there its usually either a class feature that does something odd or a focus spell. I'm not even sure blocking off a school would solve the problem, and I'm not aware of any PF2e process that does that; even the specialist wizard options just gives you [I]more[/I] in one category. Except, like I said, its not. That spell list is still going to be there. And there's going to be nothing to stop you from mixing and matching. [/QUOTE]
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