Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2E Gurus teach me! +
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8926677" data-attributes="member: 70468"><p>To expand on what was said by [USER=7026617]@Thomas Shey[/USER] on the previous page: PF2 does not have custom spell lists per class. Pathfinder doesn’t even try to divide them up. A class that tried to pare down the list would be weird and probably confusing to players because it’s unprecedented in the system. Any assumptions you have about how spells work would now have an exception for that one class. However, it might be interesting to have a class built around focus spells. You would have a bigger point pool that you could spend on different effects, but those would all be specific to your class. The other approach is using the existing customization options to implement a magic-using class, which is what the <a href="https://downloads.paizo.com/PZO2113_KineticistClassPlaytest.pdf" target="_blank">kineticist</a>† does.</p><p></p><p>The kineticist in PF1 featured a tone of class-specific customization options. The approach Paizo is taking in PF2 is to implement that all as class feats. You pick your element, and you choose various different impulses based on what you want to do. An impulse is (more or less, though not actually) a spell. You get a bunch of different ones as you advance. Of course, there are downsides to this approach. Kineticists don’t benefit from new spells that might be useful to them, and they presumably can’t learn new spells like other magic-using classes can. On the other hand, they get to do their thing without upsetting the system’s parity between casters and martial characters.</p><p></p><p>[HR][/HR]</p><p>† <strong>Note:</strong> This is a link to playtest material. It’s possible the class could change when it is released with <em>Rage of Elements.</em></p></blockquote><p></p>
[QUOTE="kenada, post: 8926677, member: 70468"] To expand on what was said by [USER=7026617]@Thomas Shey[/USER] on the previous page: PF2 does not have custom spell lists per class. Pathfinder doesn’t even try to divide them up. A class that tried to pare down the list would be weird and probably confusing to players because it’s unprecedented in the system. Any assumptions you have about how spells work would now have an exception for that one class. However, it might be interesting to have a class built around focus spells. You would have a bigger point pool that you could spend on different effects, but those would all be specific to your class. The other approach is using the existing customization options to implement a magic-using class, which is what the [URL='https://downloads.paizo.com/PZO2113_KineticistClassPlaytest.pdf']kineticist[/URL]† does. The kineticist in PF1 featured a tone of class-specific customization options. The approach Paizo is taking in PF2 is to implement that all as class feats. You pick your element, and you choose various different impulses based on what you want to do. An impulse is (more or less, though not actually) a spell. You get a bunch of different ones as you advance. Of course, there are downsides to this approach. Kineticists don’t benefit from new spells that might be useful to them, and they presumably can’t learn new spells like other magic-using classes can. On the other hand, they get to do their thing without upsetting the system’s parity between casters and martial characters. [HR][/HR] † [B]Note:[/B] This is a link to playtest material. It’s possible the class could change when it is released with [I]Rage of Elements.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2E Gurus teach me! +
Top