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<blockquote data-quote="Staffan" data-source="post: 8928193" data-attributes="member: 907"><p>The polymorph spells more-or-less turn you into a level-appropriate generic martial, albeit reskinned to look like something else and likely getting some utility out of it as well (e.g. movement speed and/or senses). As an example, a 9th level martial will look something like this before class-specific shenanigans (e.g. rage, extra fighter proficiency):</p><p></p><p>Attack: +18 (expert proficiency +13, Str +4, item +1)</p><p>Damage: 2d8+4+1d6 energy one-handed, or 2d12+4+1d6 energy two-handed. These prioritize damage over tricksiness.</p><p>AC: 27 (base 10, trained proficiency +11, item + Dex +5, magic +1)</p><p></p><p>Looking at a 5th level polymorph-style spell, we have:</p><p><em>Elemental form</em> (turning into an Earth elemental): Attack +18, Damage 2d10+9, AC 28</p><p><em>Aerial form</em> (turning into a pterosaur): Attack +18, Damage 3d6+8, AC 27 (plus of course getting a flight speed, which ain't nothing).</p><p>Primal casters additionally have:</p><p><em>Animal form</em> (various): Attack +18, Damage 4d8+8, AC 27.</p><p><em>Dinosaur form</em> (various): Attack +18, Damage 4d8+6, AC 27.</p><p><em>Insect form</em> (turning into a beetle): Attack +18, Damage 4d10+2, AC 27.</p><p>5th-level <em>animal</em>, <em>dinosaur</em>, and <em>insect form</em> all turn you into a Huge creature, as opposed to the Large <em>aerial form</em> or the Medium <em>elemental form</em>, which might sometimes be relevant.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8928193, member: 907"] The polymorph spells more-or-less turn you into a level-appropriate generic martial, albeit reskinned to look like something else and likely getting some utility out of it as well (e.g. movement speed and/or senses). As an example, a 9th level martial will look something like this before class-specific shenanigans (e.g. rage, extra fighter proficiency): Attack: +18 (expert proficiency +13, Str +4, item +1) Damage: 2d8+4+1d6 energy one-handed, or 2d12+4+1d6 energy two-handed. These prioritize damage over tricksiness. AC: 27 (base 10, trained proficiency +11, item + Dex +5, magic +1) Looking at a 5th level polymorph-style spell, we have: [I]Elemental form[/I] (turning into an Earth elemental): Attack +18, Damage 2d10+9, AC 28 [I]Aerial form[/I] (turning into a pterosaur): Attack +18, Damage 3d6+8, AC 27 (plus of course getting a flight speed, which ain't nothing). Primal casters additionally have: [I]Animal form[/I] (various): Attack +18, Damage 4d8+8, AC 27. [I]Dinosaur form[/I] (various): Attack +18, Damage 4d8+6, AC 27. [I]Insect form[/I] (turning into a beetle): Attack +18, Damage 4d10+2, AC 27. 5th-level [I]animal[/I], [I]dinosaur[/I], and [I]insect form[/I] all turn you into a Huge creature, as opposed to the Large [I]aerial form[/I] or the Medium [I]elemental form[/I], which might sometimes be relevant. [/QUOTE]
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