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PF2e House Rules:
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<blockquote data-quote="dave2008" data-source="post: 7645404" data-attributes="member: 83242"><p>Is 4 days after release to early for house rule? I don't think so!</p><p></p><p>Now, to be clear, I have only started going through the rules (the SRD - I haven't purchased anything yet). However, there are some things I and my group have become accustomed to if we want to give PF2e a try we would need to make some changes.</p><p></p><p>I'll get started:</p><p></p><p><u><strong>HR-01, Hit Points:</strong></u> Every since 4e added the "bloodied" condition my group has been dissatisfied with the pure abstraction of hit points. So we have created Bloodied Hit Points (BHP) in our 5e game. I would do the same in PF2e. BHP are actually meat points. When you are taking BHP you are taking real damage. Here is what we do:</p><p>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">Hit Points work normally.</li> <li data-xf-list-type="ul">Each creature gets BHP equal to its size (1d8 for Medium) + Str mod. There are modifiers for creature type also, but PCs generally don't get those.</li> <li data-xf-list-type="ul">You take damage to your BHP when:<ul> <li data-xf-list-type="ul">When you have 0 HP, any damage you take, including additional damage from the attack that reduced you to 0 HP, is deducted from your BHP total.</li> <li data-xf-list-type="ul">Your are hit by a natural critical hit (refer to HR-06) when you have more than 0 HP.</li> </ul></li> </ul><p>[/sblock]</p><p><u><strong>HR-02, Armor Class / DR: </strong></u> We like armor to have a bit of DR. Here is my proposed House Rule (please not it is integral with HR-01).</p><p>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">When you are hit and take damage to your BHP (refer to HR-01), the damage you take is reduced by the armor your wearing. The damage reduction is equal to the armor's AC bonus. <em>If the damage is reduced to 0, the hit is considered a miss (not 100% sure on this part)</em>.</li> </ul><p>[/sblock]</p><p><u><strong>HR-03, Ranged Weapons: </strong></u> There doesn't seem to be any action cost for loading some ranged weapons. This would need to go in the weapon property, but generally:</p><p>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">Bows: 1 action (load 1)</li> <li data-xf-list-type="ul">Crossbow: 2 actions (load 2)</li> <li data-xf-list-type="ul">Hand Crossbow: 1 action (load 1)</li> <li data-xf-list-type="ul">Heavy crossbow: 3 actions (load 3)</li> <li data-xf-list-type="ul">Composite Longbow: 1 action (load 1)</li> <li data-xf-list-type="ul">Composite Shortbow: 1 action (load 1)</li> <li data-xf-list-type="ul">Longbow: 1 action (load 1)</li> <li data-xf-list-type="ul">Shortbow: 1 action (load 1)</li> <li data-xf-list-type="ul"><em>possibly feat to reduce load cost?</em></li> <li data-xf-list-type="ul"><em>possibly reduce load cost by 1 with a -5 penalty to hit?</em></li> </ul><p>[/sblock]</p><p><u><strong>HR-04, Death, Dying, and Wounds:</strong></u> The rules for death, dying and wounds do not appear to be in the SRD yet (or I am looking in the wrong place). So I can't provide a finalized alternate, but here is what I have so far:</p><p>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">Death at 0 BHP. When your BHP reaches 0 you are dead. No save, no negative hit points, just dead.</li> </ul><p>[/sblock]</p><p><u><strong>HR-05, Healing & Rest:</strong></u> I need to review the SRD on this first. However:</p><p>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">BHP heal at the rate of 1 BHP per week of rest or by magic.</li> </ul><p>[/sblock]</p><p><strong>HR-06, Critical Hits: </strong>To accommodate HR-01, I would <u>add</u> (the +10 rule applies normally) the following to critical hits:</p><p>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">When you make an attack and roll a 20 this is called a natural critical hit. If you naturally critically succeed with at a Strike, your attack deals one weapon damage to the BHP of your opponent.</li> </ul><p>[/sblock]</p><p></p><p><u><strong>HR-07, +Level: </strong></u> There will be an officail option for this in January, so I will reserve this space for that.</p><p></p><p>How about you, any changes you have to have? Any changes you want to see?</p></blockquote><p></p>
[QUOTE="dave2008, post: 7645404, member: 83242"] Is 4 days after release to early for house rule? I don't think so! Now, to be clear, I have only started going through the rules (the SRD - I haven't purchased anything yet). However, there are some things I and my group have become accustomed to if we want to give PF2e a try we would need to make some changes. I'll get started: [U][B]HR-01, Hit Points:[/B][/U] Every since 4e added the "bloodied" condition my group has been dissatisfied with the pure abstraction of hit points. So we have created Bloodied Hit Points (BHP) in our 5e game. I would do the same in PF2e. BHP are actually meat points. When you are taking BHP you are taking real damage. Here is what we do: [sblock] [LIST] [*]Hit Points work normally. [*]Each creature gets BHP equal to its size (1d8 for Medium) + Str mod. There are modifiers for creature type also, but PCs generally don't get those. [*]You take damage to your BHP when: [LIST] [*]When you have 0 HP, any damage you take, including additional damage from the attack that reduced you to 0 HP, is deducted from your BHP total. [*]Your are hit by a natural critical hit (refer to HR-06) when you have more than 0 HP. [/LIST] [/LIST] [/sblock] [U][B]HR-02, Armor Class / DR: [/B][/U] We like armor to have a bit of DR. Here is my proposed House Rule (please not it is integral with HR-01). [sblock] [LIST] [*]When you are hit and take damage to your BHP (refer to HR-01), the damage you take is reduced by the armor your wearing. The damage reduction is equal to the armor's AC bonus. [I]If the damage is reduced to 0, the hit is considered a miss (not 100% sure on this part)[/I]. [/LIST] [/sblock] [U][B]HR-03, Ranged Weapons: [/B][/U] There doesn't seem to be any action cost for loading some ranged weapons. This would need to go in the weapon property, but generally: [sblock] [LIST] [*]Bows: 1 action (load 1) [*]Crossbow: 2 actions (load 2) [*]Hand Crossbow: 1 action (load 1) [*]Heavy crossbow: 3 actions (load 3) [*]Composite Longbow: 1 action (load 1) [*]Composite Shortbow: 1 action (load 1) [*]Longbow: 1 action (load 1) [*]Shortbow: 1 action (load 1) [*][I]possibly feat to reduce load cost?[/I] [*][I]possibly reduce load cost by 1 with a -5 penalty to hit?[/I] [/LIST] [/sblock] [U][B]HR-04, Death, Dying, and Wounds:[/B][/U] The rules for death, dying and wounds do not appear to be in the SRD yet (or I am looking in the wrong place). So I can't provide a finalized alternate, but here is what I have so far: [sblock] [LIST] [*]Death at 0 BHP. When your BHP reaches 0 you are dead. No save, no negative hit points, just dead. [/LIST] [/sblock] [U][B]HR-05, Healing & Rest:[/B][/U] I need to review the SRD on this first. However: [sblock] [LIST] [*]BHP heal at the rate of 1 BHP per week of rest or by magic. [/LIST] [/sblock] [B]HR-06, Critical Hits: [/B]To accommodate HR-01, I would [U]add[/U] (the +10 rule applies normally) the following to critical hits: [sblock] [LIST] [*]When you make an attack and roll a 20 this is called a natural critical hit. If you naturally critically succeed with at a Strike, your attack deals one weapon damage to the BHP of your opponent. [/LIST] [/sblock] [U][B]HR-07, +Level: [/B][/U] There will be an officail option for this in January, so I will reserve this space for that. How about you, any changes you have to have? Any changes you want to see? [/QUOTE]
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