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<blockquote data-quote="dave2008" data-source="post: 7646871" data-attributes="member: 83242"><p>What is your suggestion then? If the multi-action penalty is already baked into weapon use and feats (as ways of overcoming) and it is a method to increase movement / limit static combat, what do you suggest to replace it?</p><p></p><p>Personally I think it is not the best design to create a problem (multi-action penalty) to solve another problem (static combat). But at this point how do we fix it and why would we fix it? I actually don't mind it as a general rule if there are easy ways for fighting adventurer's to overcoming it. What if the number of actions was tied to training, like (just thinking about melee for now):</p><p></p><p>Untrained: 2 actions to make an attack</p><p>Trained: 1 action each with standard penalties for additioanl actions (-5/-10)</p><p>Expert: 1 action with reduced penalties for additional actions (-2/-5)</p><p>Master: 1 action with no penalties for additional actions</p></blockquote><p></p>
[QUOTE="dave2008, post: 7646871, member: 83242"] What is your suggestion then? If the multi-action penalty is already baked into weapon use and feats (as ways of overcoming) and it is a method to increase movement / limit static combat, what do you suggest to replace it? Personally I think it is not the best design to create a problem (multi-action penalty) to solve another problem (static combat). But at this point how do we fix it and why would we fix it? I actually don't mind it as a general rule if there are easy ways for fighting adventurer's to overcoming it. What if the number of actions was tied to training, like (just thinking about melee for now): Untrained: 2 actions to make an attack Trained: 1 action each with standard penalties for additioanl actions (-5/-10) Expert: 1 action with reduced penalties for additional actions (-2/-5) Master: 1 action with no penalties for additional actions [/QUOTE]
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