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*Pathfinder & Starfinder
PF2E like D&D 4e?
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<blockquote data-quote="RangerWickett" data-source="post: 7997684" data-attributes="member: 63"><p>One major trait of 4e was that everyone got things in the same way at the same pace. You all got 4 powers at 1st level, a utility at 2nd, an encounter at 3rd, etc.</p><p></p><p>In PF2, everyone gets class and race and skill feats at the same rate as any other PC.</p><p></p><p>In 4e, everyone's AC, saves, and attack bonuses advanced at the same pace as you leveled. A low level goblin could never hit a high level PC, even if that PC was naked and blind, because the math scaled automatically. It's very similar in PF2. Because the GM never has a reason to let you face a 'normal' goblin at high level, you get this odd situation where anybody you DO face at that level is just as powerful as you, and you never get a chance to actually feel powerful. Your numbers are going up, but the narrative effect of those numbers is minimal.</p><p></p><p>In 4e, there was a lot of sense of character choices being a bit fiddly and mechanically 'tuned' to be 'balanced' rather than being narratively exciting. Similarly in PF2, you get a lot of feats that are things like, "When you make a Lore check to earn income, you can't have a critical failure." </p><p></p><p>I love Pathfinder's setting, but the rules to me feel like they were designed by someone who didn't want anyone to do anything outside a narrow band of what they consider fair. The result is, well, </p><p></p><p>[ATTACH=full]122268[/ATTACH]</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7997684, member: 63"] One major trait of 4e was that everyone got things in the same way at the same pace. You all got 4 powers at 1st level, a utility at 2nd, an encounter at 3rd, etc. In PF2, everyone gets class and race and skill feats at the same rate as any other PC. In 4e, everyone's AC, saves, and attack bonuses advanced at the same pace as you leveled. A low level goblin could never hit a high level PC, even if that PC was naked and blind, because the math scaled automatically. It's very similar in PF2. Because the GM never has a reason to let you face a 'normal' goblin at high level, you get this odd situation where anybody you DO face at that level is just as powerful as you, and you never get a chance to actually feel powerful. Your numbers are going up, but the narrative effect of those numbers is minimal. In 4e, there was a lot of sense of character choices being a bit fiddly and mechanically 'tuned' to be 'balanced' rather than being narratively exciting. Similarly in PF2, you get a lot of feats that are things like, "When you make a Lore check to earn income, you can't have a critical failure." I love Pathfinder's setting, but the rules to me feel like they were designed by someone who didn't want anyone to do anything outside a narrow band of what they consider fair. The result is, well, [ATTACH type="full"]122268[/ATTACH] [/QUOTE]
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PF2E like D&D 4e?
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