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PF2E like D&D 4e?
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<blockquote data-quote="Campbell" data-source="post: 7998543" data-attributes="member: 16586"><p>I will post a more substantive analysis of what I think the similarities and differences are later. For now I wanted to address the links in the design team with Fourth Edition.</p><p></p><p>[SPOILER="Fourth Edition Player's Handbook Credits"]</p><p><strong>Design Team : </strong>Rob Heinsoo, Andy Collins, James Wyatt.</p><p><strong>Development Team: </strong> Andy Collins, Mike Mearls, <strong>Stephen Radney-MacFarland</strong>, Peter Schaefer, Stephen Schubert.</p><p><strong>Additional Design and Development :</strong> Richard Baker, Greg Bilsland,<strong> Logan Bonner</strong>, Bart Carroll, Michele Carter, Jennifer Clarke Wilkes, Bruce R. Cordell, Jeremy Crawford, Jesse Decker, Michael Donais, Robert Gutschera, Gwendolyn F. M. Kestrel, Peter Lee, Julia Martin, Kim Mohan, David Noonan, Christopher Perkins, Matthew Sernett, Chris Sims, Ed Stark, Rodney Thompson, Rob Watkins, Steve Winter, Chris Youngs</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Pathfinder 2 Core Rulebook"]</p><p><strong>Design Team : Logan Bonner</strong>, Jason Bulmahn, <strong>Stephen Radney-MacFarland</strong>, and Mark Seifter</p><p><strong>Developers :</strong> Adam Daigle, Lyz Liddell, and Erik Mona</p><p>[/SPOILER]</p><p></p><p>Logan was not brought on for Pathfinder Second Edition. He left Wizards of the Coast in 2010 and did freelance for both them and Paizo until 2012. Since 2012 he has been with Paizo full time.</p><p></p><p>Stephen Radney-MacFarland was with Paizo from 2010 until shortly after the release of Pathfinder 2's Core Rulebook.</p><p></p><p>Two key members of Pathfinder Second Edition's design team did development and design work for Fourth Edition, but they were not key decision makers. Logan did become more involved in supplemental products until he left. They had both been working for Paizo for far longer than they worked for Wizards when they started working on Pathfinder Second Edition.</p><p></p><p>That does not mean that they were not influenced by Fourth Edition when designing Pathfinder Second Edition. There are some definite similarities in design language and rules technology, but I think they are put to some very different uses.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7998543, member: 16586"] I will post a more substantive analysis of what I think the similarities and differences are later. For now I wanted to address the links in the design team with Fourth Edition. [SPOILER="Fourth Edition Player's Handbook Credits"] [B]Design Team : [/B]Rob Heinsoo, Andy Collins, James Wyatt. [B]Development Team: [/B] Andy Collins, Mike Mearls, [B]Stephen Radney-MacFarland[/B], Peter Schaefer, Stephen Schubert. [B]Additional Design and Development :[/B] Richard Baker, Greg Bilsland,[B] Logan Bonner[/B], Bart Carroll, Michele Carter, Jennifer Clarke Wilkes, Bruce R. Cordell, Jeremy Crawford, Jesse Decker, Michael Donais, Robert Gutschera, Gwendolyn F. M. Kestrel, Peter Lee, Julia Martin, Kim Mohan, David Noonan, Christopher Perkins, Matthew Sernett, Chris Sims, Ed Stark, Rodney Thompson, Rob Watkins, Steve Winter, Chris Youngs [/SPOILER] [SPOILER="Pathfinder 2 Core Rulebook"] [B]Design Team : Logan Bonner[/B], Jason Bulmahn, [B]Stephen Radney-MacFarland[/B], and Mark Seifter [B]Developers :[/B] Adam Daigle, Lyz Liddell, and Erik Mona [/SPOILER] Logan was not brought on for Pathfinder Second Edition. He left Wizards of the Coast in 2010 and did freelance for both them and Paizo until 2012. Since 2012 he has been with Paizo full time. Stephen Radney-MacFarland was with Paizo from 2010 until shortly after the release of Pathfinder 2's Core Rulebook. Two key members of Pathfinder Second Edition's design team did development and design work for Fourth Edition, but they were not key decision makers. Logan did become more involved in supplemental products until he left. They had both been working for Paizo for far longer than they worked for Wizards when they started working on Pathfinder Second Edition. That does not mean that they were not influenced by Fourth Edition when designing Pathfinder Second Edition. There are some definite similarities in design language and rules technology, but I think they are put to some very different uses. [/QUOTE]
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