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*Pathfinder & Starfinder
PF2E like D&D 4e?
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<blockquote data-quote="Gorgon Zee" data-source="post: 7998795" data-attributes="member: 75787"><p>4E’s biggest strength is tactical combat that strongly encourages players to cooperate. Having played in (and currently playing) multiple 4E and non-4E campaigns, no other system really comes come close to it. Players will regularly discuss their planned feats and powers at next levels to make sure the group will work together. Conversations like “I’m planning to train out of the dazing bursts power — will that be ok for you?” / “uh, ok, I can look at picking up the rapier feat to get CA when necessary. Not quite as good though” are normal. People wait in combat for a friend to set up attacks, choose items to synerigize (stones, tattoos!), and there are even builds who just empower others (lazylords).</p><p></p><p>You don’t get that in other D&D games. You get it a little (I am playing in PF2 and 13A campaigns also), but it’s not a core feature. For me, this is why I think 4E is a great system — it does something well that no other system does. However, if you don’t like detailed tactics, combat, it’s a huge bust for you!</p><p></p><p>PF2 is not going to give you the same core 4E experience, but it leans in that direction. 5E is a ‘universal’ D&D — it does nothing particularly well, but also does nothing badly and is an excellent system for the average player who isn’t big into tactical combat, story-modifying narrative, or simulation. If you take 5E as the midpoint — the system that will just plain work for most people, PF2 is a step in the direction of more interesting tactical combat. if you like that sort of thing, it’ll be good for you. If you instead want more story and narrative mechanisms, I’d step towards 13th Age. If you want a more detailed simulationist system, I’m not sure what to recommend — not many new games are stressing that. Probably home-brewing is your best bet?</p><p></p><p>so, in summary, PF2 does not feel like 4E, either in play or in character building. But it does lean towards the fun of tactical combat, so it at least has similar goals, just not as taken to the extreme!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7998795, member: 75787"] 4E’s biggest strength is tactical combat that strongly encourages players to cooperate. Having played in (and currently playing) multiple 4E and non-4E campaigns, no other system really comes come close to it. Players will regularly discuss their planned feats and powers at next levels to make sure the group will work together. Conversations like “I’m planning to train out of the dazing bursts power — will that be ok for you?” / “uh, ok, I can look at picking up the rapier feat to get CA when necessary. Not quite as good though” are normal. People wait in combat for a friend to set up attacks, choose items to synerigize (stones, tattoos!), and there are even builds who just empower others (lazylords). You don’t get that in other D&D games. You get it a little (I am playing in PF2 and 13A campaigns also), but it’s not a core feature. For me, this is why I think 4E is a great system — it does something well that no other system does. However, if you don’t like detailed tactics, combat, it’s a huge bust for you! PF2 is not going to give you the same core 4E experience, but it leans in that direction. 5E is a ‘universal’ D&D — it does nothing particularly well, but also does nothing badly and is an excellent system for the average player who isn’t big into tactical combat, story-modifying narrative, or simulation. If you take 5E as the midpoint — the system that will just plain work for most people, PF2 is a step in the direction of more interesting tactical combat. if you like that sort of thing, it’ll be good for you. If you instead want more story and narrative mechanisms, I’d step towards 13th Age. If you want a more detailed simulationist system, I’m not sure what to recommend — not many new games are stressing that. Probably home-brewing is your best bet? so, in summary, PF2 does not feel like 4E, either in play or in character building. But it does lean towards the fun of tactical combat, so it at least has similar goals, just not as taken to the extreme! [/QUOTE]
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PF2E like D&D 4e?
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