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PF2E like D&D 4e?
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<blockquote data-quote="Celtavian" data-source="post: 8002636" data-attributes="member: 5834"><p>No. Because I can work them into the narrative and players don't feel compelled to use short rest powers or focus point powers every encounter. They save them for appropriately tough encounters and I as a DM can work into the narrative when a player can refocus or take a short rest if I want to make them feel harried. They can still use what I like to call a ramp up where they unload a bunch of power at once against a very tough big encounter limited only by focus points remaining and or short rest powers remaining which they can save for that big ramp up. The power ramp up is a very important element of story-telling in my opinion. Players have to have ways to take the fights from the standard fight that is generally easily defeated where they use very few resources to the I blew off absolutely everything I had to barely win.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8002636, member: 5834"] No. Because I can work them into the narrative and players don't feel compelled to use short rest powers or focus point powers every encounter. They save them for appropriately tough encounters and I as a DM can work into the narrative when a player can refocus or take a short rest if I want to make them feel harried. They can still use what I like to call a ramp up where they unload a bunch of power at once against a very tough big encounter limited only by focus points remaining and or short rest powers remaining which they can save for that big ramp up. The power ramp up is a very important element of story-telling in my opinion. Players have to have ways to take the fights from the standard fight that is generally easily defeated where they use very few resources to the I blew off absolutely everything I had to barely win. [/QUOTE]
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