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PF2E like D&D 4e?
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<blockquote data-quote="Celtavian" data-source="post: 8003342" data-attributes="member: 5834"><p>It was the fact they recharged per encounter. They don't do it with skills. They didn't do it in 5E either with short rests. They preserved resources for fights where it was necessary taking short rests after big fights rather than blowing everything off expecting short rests when they felt like it. I heard some 5E players were doing that, which my players did not do it. It was the specific recharging per encounter that had them doing it.</p><p></p><p>Nope. Never did that in other versions of D&D. They never knew when they might need those spells. There is no knowing when the end of the day occurs in other editions of D&D. You could get attacked at any time in every edition of D&D including 4E. Only difference was your powers didn't recharge per encounter in other editions of D&D. With an encounter power, you could use it every single time a watch was interrupted at night as that is a discrete encounter. In other editions of D&D, you don't know if you're going to need that fireball on a watch at night when the BBEG sends his minions or a big encounter might happen.</p><p></p><p>That's why mechanics that don't recharge by encounter are important to give the DM the ability to breed fear in the PCs, so they don't know when they might need that fireball or that teleport so they don't use it until is needed. Your player characters should not even think there is such a thing as the end of the adventuring day. They should feel paranoid camping for the night, walking around town, attending a dinner, having to camp in a dungeon room, and just wandering around a fantasy world as a powerful adventure who has made powerful enemies by inserting themselves in their affairs. They shouldn't even always feel they will get their 8 hours of rest cleanly, while at the same time trusting you don't plan to TPK them every adventure.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8003342, member: 5834"] It was the fact they recharged per encounter. They don't do it with skills. They didn't do it in 5E either with short rests. They preserved resources for fights where it was necessary taking short rests after big fights rather than blowing everything off expecting short rests when they felt like it. I heard some 5E players were doing that, which my players did not do it. It was the specific recharging per encounter that had them doing it. Nope. Never did that in other versions of D&D. They never knew when they might need those spells. There is no knowing when the end of the day occurs in other editions of D&D. You could get attacked at any time in every edition of D&D including 4E. Only difference was your powers didn't recharge per encounter in other editions of D&D. With an encounter power, you could use it every single time a watch was interrupted at night as that is a discrete encounter. In other editions of D&D, you don't know if you're going to need that fireball on a watch at night when the BBEG sends his minions or a big encounter might happen. That's why mechanics that don't recharge by encounter are important to give the DM the ability to breed fear in the PCs, so they don't know when they might need that fireball or that teleport so they don't use it until is needed. Your player characters should not even think there is such a thing as the end of the adventuring day. They should feel paranoid camping for the night, walking around town, attending a dinner, having to camp in a dungeon room, and just wandering around a fantasy world as a powerful adventure who has made powerful enemies by inserting themselves in their affairs. They shouldn't even always feel they will get their 8 hours of rest cleanly, while at the same time trusting you don't plan to TPK them every adventure. [/QUOTE]
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