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PF2E like D&D 4e?
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<blockquote data-quote="Neonchameleon" data-source="post: 8036129" data-attributes="member: 87792"><p>They didn't. They recharged with a short rest. They were called encounter powers and <em>normally</em> the players had them every encounter - but the actual recharge mechanic was the short rest. Of course it could have been presented better rather than being a sentence a paragraph and a half in to the short rest rules, but if you interrupted PCs half way through a short rest they would not have their encounter powers back.</p><p></p><p>4e worked the way 5e works here - and lead to the same protection but not hoarding of short-rest based resources when this was very occasionally enforced. It was just one of the all too many things that should have been presented better in the 4e PHB (don't get me started on skill challenges; they are a great improv tool, but the presentation looks like someone trying to present how to do improv simply took down the results).</p><p></p><p></p><p></p><p>Fireball is of course a daily power in 4e. You need that long rest to recover it. Even if the players were burning encounter powers they <em>certainly</em> shouldn't have been gratuitously burning daily ones.</p><p></p><p></p><p></p><p>You mean like daily powers? Or like actual 4e encounter powers rather than misunderstood ones?</p><p></p><p></p><p></p><p>I'm reminded that AD&D turns were ten minutes. Pressuring 4e PCs and denying them their short rests makes for really tense times.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8036129, member: 87792"] They didn't. They recharged with a short rest. They were called encounter powers and [I]normally[/I] the players had them every encounter - but the actual recharge mechanic was the short rest. Of course it could have been presented better rather than being a sentence a paragraph and a half in to the short rest rules, but if you interrupted PCs half way through a short rest they would not have their encounter powers back. 4e worked the way 5e works here - and lead to the same protection but not hoarding of short-rest based resources when this was very occasionally enforced. It was just one of the all too many things that should have been presented better in the 4e PHB (don't get me started on skill challenges; they are a great improv tool, but the presentation looks like someone trying to present how to do improv simply took down the results). Fireball is of course a daily power in 4e. You need that long rest to recover it. Even if the players were burning encounter powers they [I]certainly[/I] shouldn't have been gratuitously burning daily ones. You mean like daily powers? Or like actual 4e encounter powers rather than misunderstood ones? I'm reminded that AD&D turns were ten minutes. Pressuring 4e PCs and denying them their short rests makes for really tense times. [/QUOTE]
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