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PF2E like D&D 4e?
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<blockquote data-quote="Celtavian" data-source="post: 8039291" data-attributes="member: 5834"><p>They turned things that should not have been encounter powers into encounter powers in 4E. PF2 and 4E are very different.</p><p></p><p>For example, if I want to use 3 focus points on the same power 3 times in a row, I can. Focus powers are more flexible and give the player more agency and control as well to use the power that is appropriate multiple times if necessary. And some powers or abilities are designed like fighting maneuvers that you can use continuously. That was another aspect of encounter powers I did not like and made no sense. If something is a fighting maneuver, it needs to be a fighting maneuver you can use endlessly as long the fighter is standing. </p><p></p><p>I think some people want to shoehorn PF2 into the idea of being like 4E. As someone that played both, it doesn't feel anything like 4E. It's far more flexible and powers feel more like maneuvers and appropriate parts of class abilities.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8039291, member: 5834"] They turned things that should not have been encounter powers into encounter powers in 4E. PF2 and 4E are very different. For example, if I want to use 3 focus points on the same power 3 times in a row, I can. Focus powers are more flexible and give the player more agency and control as well to use the power that is appropriate multiple times if necessary. And some powers or abilities are designed like fighting maneuvers that you can use continuously. That was another aspect of encounter powers I did not like and made no sense. If something is a fighting maneuver, it needs to be a fighting maneuver you can use endlessly as long the fighter is standing. I think some people want to shoehorn PF2 into the idea of being like 4E. As someone that played both, it doesn't feel anything like 4E. It's far more flexible and powers feel more like maneuvers and appropriate parts of class abilities. [/QUOTE]
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PF2E like D&D 4e?
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