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PFRPG Alpha - Rise of the Runelords AP
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<blockquote data-quote="Shayuri" data-source="post: 4335542" data-attributes="member: 4936"><p>First, to give some last responses on the skill thing:</p><p></p><p>On the subject of Spellcraft, I routinely lowballed or even chose not to take this skill in earlier editions. The only 'must have' skill for sorcerors in my view was Concentration...anything else was just for kicks.</p><p></p><p>As such, at first level, I normally didn't maximize any skills except Concentration.</p><p></p><p>Jason has it right when he says my irk comes more accurately from replacing the skill points with the bonuses. I see what they're trying to accomplish with it, but it assumes that I would be assigning all of my skill points at 1st level to max skills. Since I don't usually do that, I suffer a bit under this system. This is especially true since they expanded the sorceror class skill list. My first reaction to that was "COOL!" Then I was a bit crushed when I realized I couldn't HAVE many of them.</p><p></p><p>That said, it's not a dealbreaker for me. It's just a bit irksome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That, combined with a healthy (?) love of melodrama constitutes the long and short of why I posted the observation in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now! On to other topics. Namely, the game itself.</p><p></p><p>I'll have my character done tonight. Possibly even this afternoon. If you anticipate the game lasting as long as 9th level, I still want to discuss the possibility of replacing a spell on the Fey Bonus Spell List. If not, it's a non-issue.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4335542, member: 4936"] First, to give some last responses on the skill thing: On the subject of Spellcraft, I routinely lowballed or even chose not to take this skill in earlier editions. The only 'must have' skill for sorcerors in my view was Concentration...anything else was just for kicks. As such, at first level, I normally didn't maximize any skills except Concentration. Jason has it right when he says my irk comes more accurately from replacing the skill points with the bonuses. I see what they're trying to accomplish with it, but it assumes that I would be assigning all of my skill points at 1st level to max skills. Since I don't usually do that, I suffer a bit under this system. This is especially true since they expanded the sorceror class skill list. My first reaction to that was "COOL!" Then I was a bit crushed when I realized I couldn't HAVE many of them. That said, it's not a dealbreaker for me. It's just a bit irksome. :) That, combined with a healthy (?) love of melodrama constitutes the long and short of why I posted the observation in the first place. :) Now! On to other topics. Namely, the game itself. I'll have my character done tonight. Possibly even this afternoon. If you anticipate the game lasting as long as 9th level, I still want to discuss the possibility of replacing a spell on the Fey Bonus Spell List. If not, it's a non-issue. Thanks! [/QUOTE]
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