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<blockquote data-quote="fireinthedust" data-source="post: 5177091" data-attributes="member: 51930"><p>The night passes, and the party wakes as the light comes. The forest is still cold, and despite the rest your bodies feel more cold lying down than you do when you've gotten moving.</p><p></p><p>The scholar groans and complains, but when breakfast is made he draws those of you nearby to him. He pulls out and unrolls a map, written on an oiled piece of leather about the size of a halfling, in green ink. The map is of the forest you are in, with lines and points with a strange script for the legend. </p><p></p><p><span style="color: blue">Alright, here is where we are, here. We need to get over to there, because this is where the item I've paid you all so much to get, is. This is a ruin, one built by an order of knights called the Knights of the Immortal Blades, who predated the defenders of Lastwall; a ruin called the Keep of Oublié. The knights used to keep watch over a dark creature called the Hundred Mouths, a magical beast created by their sworn enemy, some necromancer or other. Before they'd captured it, however, the Keep had been used to guard a treasure, and from what I've learned, it never left.</span></p><p><span style="color: blue"> Now my gamble, and by extension yours, is that the treasure should still be there, past whatever wards the knights had put in place. The creature, if it did exist, would have died or escaped by now, simply because there are no more knights alive to guard it. If not... well, that would be why you brought weapons and spells, isn't it? And a good pair of boots, of course.</span></p><p><span style="color: blue"> So: get in, get through, get the item, and get out with it. Easy peasy.</span> He gives the trackers in the group a good look at the map (which, despite the slight age, is well drawn and should be easy enough to work from), before rolling it up and putting it away.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5177091, member: 51930"] The night passes, and the party wakes as the light comes. The forest is still cold, and despite the rest your bodies feel more cold lying down than you do when you've gotten moving. The scholar groans and complains, but when breakfast is made he draws those of you nearby to him. He pulls out and unrolls a map, written on an oiled piece of leather about the size of a halfling, in green ink. The map is of the forest you are in, with lines and points with a strange script for the legend. [color=blue]Alright, here is where we are, here. We need to get over to there, because this is where the item I've paid you all so much to get, is. This is a ruin, one built by an order of knights called the Knights of the Immortal Blades, who predated the defenders of Lastwall; a ruin called the Keep of Oublié. The knights used to keep watch over a dark creature called the Hundred Mouths, a magical beast created by their sworn enemy, some necromancer or other. Before they'd captured it, however, the Keep had been used to guard a treasure, and from what I've learned, it never left. Now my gamble, and by extension yours, is that the treasure should still be there, past whatever wards the knights had put in place. The creature, if it did exist, would have died or escaped by now, simply because there are no more knights alive to guard it. If not... well, that would be why you brought weapons and spells, isn't it? And a good pair of boots, of course. So: get in, get through, get the item, and get out with it. Easy peasy.[/color] He gives the trackers in the group a good look at the map (which, despite the slight age, is well drawn and should be easy enough to work from), before rolling it up and putting it away. [/QUOTE]
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