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<blockquote data-quote="grufflehead" data-source="post: 5238436" data-attributes="member: 35977"><p>Initiative for Renya</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2597619/" target="_blank">1d20+4=5</a></p><p></p><p>[sblock=OOC]</p><p>Apologies (from me anyway) to FitD - we don't seem to be gelling as a group for some reason. We've got a really diverse range of abilities between us, and I was really looking forward to playing a game where 'stuff' wasn't nearly as important as the characters themselves. However, we seemed to take an age to sort out the door upstairs (which sucked the momentum out of the game), and now this encounter has gone pear-shaped because we've just been going through the motions up to a point. </p><p></p><p>I'm not advocating people sacrifice characterisation or anything, but perhaps someone taking a more active role as 'party leader' wouldn't be the worst idea? A bit more forceful decision making - people can feel free to disagree and RP it out, but when we're all just doing our own thing or not really concentrating on what's happening then this is the sort of thing that can happen. I just can't believe for want of something as potentially simple as a Comprehend Languages (which maybe nobody has, I don't know what's on people's spell lists) or a bit of creative skill use we've turned what might have been an interesting encounter into a situation where it's steel solving the problem for us. I'd hang my head in shame if I let this turn into a combat as meekly as this in a face to face game...</p><p></p><p>Sorry if that sounds like a rant, and I do have to shoulder my share of the blame for it. Maybe I've painted myself into a corner too much with my character choice, but if we get out of this and the game is continuing, I'm aiming to try and raise my game.[/sblock]</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5238436, member: 35977"] Initiative for Renya [URL="http://invisiblecastle.com/roller/view/2597619/"]1d20+4=5[/URL] [sblock=OOC] Apologies (from me anyway) to FitD - we don't seem to be gelling as a group for some reason. We've got a really diverse range of abilities between us, and I was really looking forward to playing a game where 'stuff' wasn't nearly as important as the characters themselves. However, we seemed to take an age to sort out the door upstairs (which sucked the momentum out of the game), and now this encounter has gone pear-shaped because we've just been going through the motions up to a point. I'm not advocating people sacrifice characterisation or anything, but perhaps someone taking a more active role as 'party leader' wouldn't be the worst idea? A bit more forceful decision making - people can feel free to disagree and RP it out, but when we're all just doing our own thing or not really concentrating on what's happening then this is the sort of thing that can happen. I just can't believe for want of something as potentially simple as a Comprehend Languages (which maybe nobody has, I don't know what's on people's spell lists) or a bit of creative skill use we've turned what might have been an interesting encounter into a situation where it's steel solving the problem for us. I'd hang my head in shame if I let this turn into a combat as meekly as this in a face to face game... Sorry if that sounds like a rant, and I do have to shoulder my share of the blame for it. Maybe I've painted myself into a corner too much with my character choice, but if we get out of this and the game is continuing, I'm aiming to try and raise my game.[/sblock] [/QUOTE]
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