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<blockquote data-quote="fireinthedust" data-source="post: 5362513" data-attributes="member: 51930"><p>Ragnor: as you are nauseated due to the swarm, you can't cast your Scorching Ray (sorry). All you can do is jump to the ledge and hobble past our ranger and Kain (can't remember names right now). </p><p></p><p>Julius: you get past the jumping easily, and can run to the stairs this round. You fight off the nausea. You have left Ragnor behind, along with the others there.</p><p></p><p>Angus: you'll have to move to the lip of the tunnel to douse the webs. Just saying, as that means you finish your action right there. So Ragnor and Julius just make it, you throw your rag onto the webs, things light up.</p><p></p><p>THE WEBS are now aflame.</p><p></p><p>There, in the tunnel mouth, are: </p><p> Ranger</p><p> Kain</p><p>Ragnor</p><p>Angus</p><p></p><p>Near the stairs are:</p><p>Julius</p><p>and now Jack, who arrives to help the others.</p><p></p><p>Climbing the stairs are:</p><p>Keepiru</p><p>Sindri</p><p></p><p></p><p>In the room above is:</p><p>The Scholar</p><p></p><p></p><p>THE CREATURE: wailing its ominous chant, the creature is met with the flaming webs. The webs catch flame relatively easily, thanks both to the oil and the possibly oily nature of the webs. Light fills the area of the flames, and with as much speed as it can muster the swarm disperses to the walls of the room.</p><p></p><p>The flaming webs fall into the room below, and the party members there are privy to a sight unseen by any (save Sindri) in over four thousand years. Horrific statues line the walls, depraved forms of monsters worshiped by savages and sorcerers long before the Azlanti moved in from the seas. It is a sight that will haunt the party for the rest of their lives...</p><p></p><p>THE CREATURE LIVES! The meaning of the holes in the walls becomes abundantly clear, as (at the end of its movement) the swarm begins to (well) swarm out of them and cover the walls. In another moment they will reach down and attack!</p><p></p><p>Update: Ragnor is nauseated, and can only take a move action each round. Angus is in heavy armor, and can only move, what, 20 ft? He can take a double-move, but that's 40 ft total (ie: he will be taking damage next round of some sort; figure something out to deal with this, I suggest!) </p><p></p><p>Julius and Jack can see what's happening, as the Swarm is emerging all along the corridor. That means in the spaces next to them are about to be this horrible swarm-creature!</p><p></p><p>NEXT ROUND!</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5362513, member: 51930"] Ragnor: as you are nauseated due to the swarm, you can't cast your Scorching Ray (sorry). All you can do is jump to the ledge and hobble past our ranger and Kain (can't remember names right now). Julius: you get past the jumping easily, and can run to the stairs this round. You fight off the nausea. You have left Ragnor behind, along with the others there. Angus: you'll have to move to the lip of the tunnel to douse the webs. Just saying, as that means you finish your action right there. So Ragnor and Julius just make it, you throw your rag onto the webs, things light up. THE WEBS are now aflame. There, in the tunnel mouth, are: Ranger Kain Ragnor Angus Near the stairs are: Julius and now Jack, who arrives to help the others. Climbing the stairs are: Keepiru Sindri In the room above is: The Scholar THE CREATURE: wailing its ominous chant, the creature is met with the flaming webs. The webs catch flame relatively easily, thanks both to the oil and the possibly oily nature of the webs. Light fills the area of the flames, and with as much speed as it can muster the swarm disperses to the walls of the room. The flaming webs fall into the room below, and the party members there are privy to a sight unseen by any (save Sindri) in over four thousand years. Horrific statues line the walls, depraved forms of monsters worshiped by savages and sorcerers long before the Azlanti moved in from the seas. It is a sight that will haunt the party for the rest of their lives... THE CREATURE LIVES! The meaning of the holes in the walls becomes abundantly clear, as (at the end of its movement) the swarm begins to (well) swarm out of them and cover the walls. In another moment they will reach down and attack! Update: Ragnor is nauseated, and can only take a move action each round. Angus is in heavy armor, and can only move, what, 20 ft? He can take a double-move, but that's 40 ft total (ie: he will be taking damage next round of some sort; figure something out to deal with this, I suggest!) Julius and Jack can see what's happening, as the Swarm is emerging all along the corridor. That means in the spaces next to them are about to be this horrible swarm-creature! NEXT ROUND! [/QUOTE]
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