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<blockquote data-quote="fireinthedust" data-source="post: 5366003" data-attributes="member: 51930"><p>Okay, I've done the math. </p><p></p><p>Most of the party can get out, as the Haste spell and Julius' full round Run can get them a long distance in 6 rounds (the duration of the spell). You're all up to the main floor in 6 rounds, except Julius who's easily at the Skeleton room.</p><p></p><p></p><p>Unfortunately, Ragnor is Nauseated for 1d4 rounds even after getting away from the swarm. That means only a move action each round, which means that he can't full-round Run.</p><p></p><p>Because the Ranger and Kain can get away with Haste, I suppose they could grab Ragnor; but I'm not sure if they could really help him up the whole way. The three or even just two of them would be dragging this much slower guy up; potentially carrying him could work.</p><p></p><p>Thing is, the Swarm's speed is 40, and that's without Haste. it isn't hampered by moving through the small stairwell, as it has its own passages up. It's going to get to the Skeleton room at about the same time Julius gets there.</p><p></p><p>What I'm saying is that Ragnor is going to be taking average 7 damage every round for 5 rounds, while the Haste spell is going on. Even more than this, the creature will stay on him until he dies.</p><p></p><p>Is the party going to leave him? Does he have another escape plan, one that works despite being Nauseated for potentially the entire time it's on him?</p><p></p><p>ideas?</p><p></p><p>Ragnor: What do you do to get out of this? You have 6 rounds of actions, with the swarm constantly on your the whole way through.</p><p></p><p>Everyone: is anyone stopping to help Ragnor? </p><p></p><p>If not, what do you do when you get to the surface? Elapsed time: 6 rounds of Haste.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5366003, member: 51930"] Okay, I've done the math. Most of the party can get out, as the Haste spell and Julius' full round Run can get them a long distance in 6 rounds (the duration of the spell). You're all up to the main floor in 6 rounds, except Julius who's easily at the Skeleton room. Unfortunately, Ragnor is Nauseated for 1d4 rounds even after getting away from the swarm. That means only a move action each round, which means that he can't full-round Run. Because the Ranger and Kain can get away with Haste, I suppose they could grab Ragnor; but I'm not sure if they could really help him up the whole way. The three or even just two of them would be dragging this much slower guy up; potentially carrying him could work. Thing is, the Swarm's speed is 40, and that's without Haste. it isn't hampered by moving through the small stairwell, as it has its own passages up. It's going to get to the Skeleton room at about the same time Julius gets there. What I'm saying is that Ragnor is going to be taking average 7 damage every round for 5 rounds, while the Haste spell is going on. Even more than this, the creature will stay on him until he dies. Is the party going to leave him? Does he have another escape plan, one that works despite being Nauseated for potentially the entire time it's on him? ideas? Ragnor: What do you do to get out of this? You have 6 rounds of actions, with the swarm constantly on your the whole way through. Everyone: is anyone stopping to help Ragnor? If not, what do you do when you get to the surface? Elapsed time: 6 rounds of Haste. [/QUOTE]
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