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[pfrpg] follow me into shadows
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<blockquote data-quote="fireinthedust" data-source="post: 5366652" data-attributes="member: 51930"><p>just checking if it includes other people. If so, that basically means you have an at-will teleport in combat, and that's insanely powerful... but it is okay according to what i'm reading about DD. wow. GlassEye, you've just shown me how broken Summoner can be (at least in an E6 game, which is what I tend to run at home). Granted, it's not like you can travel to other spots from the sumoner that way, but instant recall with friends... wow. This would have been so much simpler if Jack had gone across with Julius and just ported him away!</p><p></p><p>I commend you with a bonus 100xp for that.</p><p></p><p>Okay, so combat has been going for two round, then six rounds of running away, and we see Julius in the Skeleton room, and everyone else on the surface.</p><p></p><p>Kain decided not to run, as an Oracle of Gorum never runs from battle; however, punching the swarm only got it to devour him faster. With a horrific shriek the flesh is devoured from his skeletal body, leaving only wet bones and torn equipment.</p><p></p><p></p><p>NEW ROUND</p><p></p><p>Julius: you're in the room with all the skeletons. Their bones, armor, and long blades still lie around the room. The Swarm is at the doorway. Its chorus of horrific voices, chanting their strange mantra, echo throughout the chamber here. It's beginning to unnerve you; the voices following you up the tight steps, the bugs nipping at you and flooding the area with their bodies and their noise. The presence in the Gem gives you what encouragement it can, though it is obviously terrified of the swarm. It gives you light from the gem as best it can so you can see.</p><p></p><p>Are you going to stand and fight, or keep running?</p><p></p><p>Everyone Else: You're in the Temple area. You can hear the swarm below. A moment ago you could hear Kain's battle cry turn into a shriek and suddenly stop dead. </p><p></p><p>What do you do?</p><p></p><p>Then the Swarm will go.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5366652, member: 51930"] just checking if it includes other people. If so, that basically means you have an at-will teleport in combat, and that's insanely powerful... but it is okay according to what i'm reading about DD. wow. GlassEye, you've just shown me how broken Summoner can be (at least in an E6 game, which is what I tend to run at home). Granted, it's not like you can travel to other spots from the sumoner that way, but instant recall with friends... wow. This would have been so much simpler if Jack had gone across with Julius and just ported him away! I commend you with a bonus 100xp for that. Okay, so combat has been going for two round, then six rounds of running away, and we see Julius in the Skeleton room, and everyone else on the surface. Kain decided not to run, as an Oracle of Gorum never runs from battle; however, punching the swarm only got it to devour him faster. With a horrific shriek the flesh is devoured from his skeletal body, leaving only wet bones and torn equipment. NEW ROUND Julius: you're in the room with all the skeletons. Their bones, armor, and long blades still lie around the room. The Swarm is at the doorway. Its chorus of horrific voices, chanting their strange mantra, echo throughout the chamber here. It's beginning to unnerve you; the voices following you up the tight steps, the bugs nipping at you and flooding the area with their bodies and their noise. The presence in the Gem gives you what encouragement it can, though it is obviously terrified of the swarm. It gives you light from the gem as best it can so you can see. Are you going to stand and fight, or keep running? Everyone Else: You're in the Temple area. You can hear the swarm below. A moment ago you could hear Kain's battle cry turn into a shriek and suddenly stop dead. What do you do? Then the Swarm will go. [/QUOTE]
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