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<blockquote data-quote="fireinthedust" data-source="post: 5153966" data-attributes="member: 51930"><p>I genuinely have no idea. About any of the PCs in fact.</p><p></p><p>Things you should know:</p><p></p><p></p><p>1) I've DM'd 3e all of once. Well, a few times that were improve-based, and some short-lived attempts pbp. However, the actual prep-work GM I did was a high-level Gestalt game that toooootally stank. Like, players mocking me openly for just not understanding the math. Like, one player slew two Colossal red dragons (the ones from the MM) in one round. </p><p></p><p>what really hurt was that I had all these books, but really didn't put the effort into crunching numbers. I've been good at descriptions, but not the actual mechanics themselves. Faced with the reality of how it works? I failed utterly and visibly before a room full of peers (if I can use that word to describe our vastly different levels of skill).</p><p></p><p>this scarred me for life.</p><p></p><p>It may also be why I DM'd 4e for so long. I've learned a lot from it, in fact, and found that I like DMing a lot. And I've become good at it, through (if I do say so myself) intense emotions surrounding doing a good job at it. Read the link to my campaign wiki. </p><p></p><p>Not only am I a good 4e GM, I'm a great one.</p><p></p><p>2) This game is an experiment for me. I've got a one-shot attitude about it. If it works, I'll keep playing. If not, thanks for the fun.</p><p></p><p>I do plan on re-working the PCs after the initial adventure. If you all survive, that is.</p><p></p><p>3) This group isn't my ideal PC party. That seems kinda fun, actually.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5153966, member: 51930"] I genuinely have no idea. About any of the PCs in fact. Things you should know: 1) I've DM'd 3e all of once. Well, a few times that were improve-based, and some short-lived attempts pbp. However, the actual prep-work GM I did was a high-level Gestalt game that toooootally stank. Like, players mocking me openly for just not understanding the math. Like, one player slew two Colossal red dragons (the ones from the MM) in one round. what really hurt was that I had all these books, but really didn't put the effort into crunching numbers. I've been good at descriptions, but not the actual mechanics themselves. Faced with the reality of how it works? I failed utterly and visibly before a room full of peers (if I can use that word to describe our vastly different levels of skill). this scarred me for life. It may also be why I DM'd 4e for so long. I've learned a lot from it, in fact, and found that I like DMing a lot. And I've become good at it, through (if I do say so myself) intense emotions surrounding doing a good job at it. Read the link to my campaign wiki. Not only am I a good 4e GM, I'm a great one. 2) This game is an experiment for me. I've got a one-shot attitude about it. If it works, I'll keep playing. If not, thanks for the fun. I do plan on re-working the PCs after the initial adventure. If you all survive, that is. 3) This group isn't my ideal PC party. That seems kinda fun, actually. [/QUOTE]
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