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PFS #01: The Silent Tide
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<blockquote data-quote="Keht" data-source="post: 5695926" data-attributes="member: 6678799"><p>[FONT=&quot]Round 1[/FONT] </p><p> [FONT=&quot]Kyra, upset by the disrespect given to a house of the gods steps up and opens the door. When she see’s the Black Echelon Operatives climbing all over the organ she prayes quickly to her god casting bless on the party.[/FONT]</p><p> </p><p> [FONT=&quot]Vig steps in the church, drawing his falchion. [/FONT]</p><p> </p><p> [FONT=&quot]Tessera moves deep into the church placing pews between her and her enemies.[/FONT]</p><p> [FONT=&quot]Kevlin moves into the room, drawing his weapon.[/FONT]</p><p> </p><p> [FONT=&quot]The black echelon operatives on the keys guard their allies as they try to block the organ’s exhaust so that no sounds can be heard.[/FONT]</p><p> </p><p> [sblock=Notes about fighting on the organ]</p><p> [FONT=&quot]1.[/FONT][FONT=&quot]The Metro-Cathedral’s massive organ is played by dancing upon the gigantic white keys. Traveling from white key to white key requires a DC 5 Jump, Tumble, or Perform (dance) check. The DC increases by 2 for each additional key someone attempts to cross in a given round[/FONT]<span style="font-family: 'NexusSerifOT'">.</span></p><p> </p><p> [FONT=&quot]2. The organ keys are elevated 15 feet off of the ground. Anyone bull rushed off the keys falls to the stone church floor below, taking 1d6 damage.[/FONT]</p><p> </p><p> [FONT=&quot]3. The organ keys connect to the 30-foot pipes above. When the PCs arrive, four Black Echelon operatives will have already climbed up the pipes to block the possibility of sound coming out. (There are not yet enough of them to block all of the pipes.) Climbing the giant twisting maze of brass pipes requires a DC 10 Climb check each round.[/FONT][/sblock]</p><p> </p><p> [FONT=&quot][sblock=MAP]<img src="http://fms.kdonohue.com/openrpg/kyle/pfs/a3m2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/FONT]</p><p> </p><p> [FONT=&quot][sblock=Black Echelon Oprative]<img src="http://fms.kdonohue.com/openrpg/kyle/pfs/black.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/FONT]</p><p></p><p></p><p>[sblock=End of Round Results]</p><p><strong>[FONT=&quot]</strong></p><p><strong>Imitative[/FONT]</strong></p><p> [FONT=&quot]Kyra (19)[/FONT] [FONT=&quot]No Damage[/FONT]</p><p> [FONT=&quot]Vig (17) [/FONT][FONT=&quot]No Damage[/FONT]</p><p> [FONT=&quot]Tessera (16) [/FONT][FONT=&quot]No Damage[/FONT]</p><p> [FONT=&quot]Kevlan (10) [/FONT][FONT=&quot]No Damage</p><p>[/FONT][FONT=&quot]Mob 1 (7)[/FONT] [FONT=&quot]Full Health[/FONT]</p><p> [FONT=&quot]Mob 2 (7) [/FONT][FONT=&quot]Full Health[/FONT]</p><p> [FONT=&quot]Mob 3 (7) [/FONT][FONT=&quot]Full Health[/FONT]</p><p> [FONT=&quot]Mob 4 (7) [/FONT][FONT=&quot]Full Health[/FONT]</p><p> [FONT=&quot]Mob 5 (7) [/FONT][FONT=&quot]Full Health[/FONT]</p><p> [FONT=&quot]Mob 6 (7) [/FONT][FONT=&quot]Full Health[/FONT]</p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Keht, post: 5695926, member: 6678799"] [FONT="]Round 1[/FONT] [FONT="]Kyra, upset by the disrespect given to a house of the gods steps up and opens the door. When she see’s the Black Echelon Operatives climbing all over the organ she prayes quickly to her god casting bless on the party.[/FONT] [FONT="]Vig steps in the church, drawing his falchion. [/FONT] [FONT="]Tessera moves deep into the church placing pews between her and her enemies.[/FONT] [FONT="]Kevlin moves into the room, drawing his weapon.[/FONT] [FONT="]The black echelon operatives on the keys guard their allies as they try to block the organ’s exhaust so that no sounds can be heard.[/FONT] [sblock=Notes about fighting on the organ] [FONT="]1.[/FONT][FONT="]The Metro-Cathedral’s massive organ is played by dancing upon the gigantic white keys. Traveling from white key to white key requires a DC 5 Jump, Tumble, or Perform (dance) check. The DC increases by 2 for each additional key someone attempts to cross in a given round[/FONT][FONT=NexusSerifOT].[/FONT] [FONT="]2. The organ keys are elevated 15 feet off of the ground. Anyone bull rushed off the keys falls to the stone church floor below, taking 1d6 damage.[/FONT] [FONT="]3. The organ keys connect to the 30-foot pipes above. When the PCs arrive, four Black Echelon operatives will have already climbed up the pipes to block the possibility of sound coming out. (There are not yet enough of them to block all of the pipes.) Climbing the giant twisting maze of brass pipes requires a DC 10 Climb check each round.[/FONT][/sblock] [FONT="][sblock=MAP][IMG]http://fms.kdonohue.com/openrpg/kyle/pfs/a3m2.jpg[/IMG][/sblock][/FONT] [FONT="][sblock=Black Echelon Oprative][IMG]http://fms.kdonohue.com/openrpg/kyle/pfs/black.jpg[/IMG][/sblock][/FONT] [sblock=End of Round Results] [B][FONT="] Imitative[/FONT][/B] [FONT="]Kyra (19)[/FONT] [FONT="]No Damage[/FONT] [FONT="]Vig (17) [/FONT][FONT="]No Damage[/FONT] [FONT="]Tessera (16) [/FONT][FONT="]No Damage[/FONT] [FONT="]Kevlan (10) [/FONT][FONT="]No Damage [/FONT][FONT="]Mob 1 (7)[/FONT] [FONT="]Full Health[/FONT] [FONT="]Mob 2 (7) [/FONT][FONT="]Full Health[/FONT] [FONT="]Mob 3 (7) [/FONT][FONT="]Full Health[/FONT] [FONT="]Mob 4 (7) [/FONT][FONT="]Full Health[/FONT] [FONT="]Mob 5 (7) [/FONT][FONT="]Full Health[/FONT] [FONT="]Mob 6 (7) [/FONT][FONT="]Full Health[/FONT] [/sblock] [/QUOTE]
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