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PFS #41: Crypt of Fools
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<blockquote data-quote="IronWolf" data-source="post: 5799305" data-attributes="member: 21076"><p>You find yourself within the city of Cassomir summoned to the Pathfinder lodge of this seaside city at the mouth of the Sellen River. Wasting little time in responding to the call put forth you find yourselves at the Pathfinder lodge having made your way through the bustling streets. </p><p></p><p>Venture-Captain Hestia Themis, a small dark-haired, and dark-eyed woman paces behind her enourmous blackwood desk within the lodge and nods her head as you are escorted into her office. <span style="color: orange">"Greetings!</span> she begins. <span style="color: orange">"It is a pleasure to see several of you again since your recovery of the jet rat. It reassures me to see successful pathfinders answering the summons for this most recent issue."</span></p><p></p><p><span style="color: orange">"I am perplexed. A new kidnapping spree plagues my beloved city. It seems our citizens make easy prey to those who profit from such exploits. While this disturbs me, I am more troubled by reports that some of those kidnapped return to the city as undead monsters who accompany this Cult of Nature’s Cataclysm plague, a plague that I can’t seem to excise from my beloved city.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">"This ends now! For a third time we battle Groetus-worshiping dogs and there will not be a fourth!" Taking several deep breaths, Hestia regains her composure. "I am sending you to Swift Prison to interrogate a cultist we captured who was trying to kidnap a local engineer. Meet my man Garver out front—he’ll take you in to see the Nature’s Cataclysm fool. Find out where the other cultists hide, where they’ve taken their recent victims, and how they’re turning them into skeletons. Free as many Cassomir citizens as you can—the good publicity never hurts. Any questions?"</span></p><p></p><p>[sblock=OOC]</p><p></p><p>I will be PMing faction missions shortly. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5799305, member: 21076"] You find yourself within the city of Cassomir summoned to the Pathfinder lodge of this seaside city at the mouth of the Sellen River. Wasting little time in responding to the call put forth you find yourselves at the Pathfinder lodge having made your way through the bustling streets. Venture-Captain Hestia Themis, a small dark-haired, and dark-eyed woman paces behind her enourmous blackwood desk within the lodge and nods her head as you are escorted into her office. [color=orange]"Greetings![/color] she begins. [color=orange]"It is a pleasure to see several of you again since your recovery of the jet rat. It reassures me to see successful pathfinders answering the summons for this most recent issue."[/color] [color=orange]"I am perplexed. A new kidnapping spree plagues my beloved city. It seems our citizens make easy prey to those who profit from such exploits. While this disturbs me, I am more troubled by reports that some of those kidnapped return to the city as undead monsters who accompany this Cult of Nature’s Cataclysm plague, a plague that I can’t seem to excise from my beloved city. "This ends now! For a third time we battle Groetus-worshiping dogs and there will not be a fourth!" Taking several deep breaths, Hestia regains her composure. "I am sending you to Swift Prison to interrogate a cultist we captured who was trying to kidnap a local engineer. Meet my man Garver out front—he’ll take you in to see the Nature’s Cataclysm fool. Find out where the other cultists hide, where they’ve taken their recent victims, and how they’re turning them into skeletons. Free as many Cassomir citizens as you can—the good publicity never hurts. Any questions?"[/color] [sblock=OOC] I will be PMing faction missions shortly. [/sblock] [/QUOTE]
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