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PFS #41: Crypt of Fools
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<blockquote data-quote="IronWolf" data-source="post: 5999986" data-attributes="member: 21076"><p>Karasu wastes little time as the door open and springs into action, moving rapidly into the chamber, making his way past the straw-filled cages. Moving just past the black formed statue in the center of the aisle he unleashes a spell towards the ghoulish figure behind the desk. The magical energy goes just wide of its mark though as the ghoulish figure finishes standing.</p><p></p><p>Jalil manages to loose a shot from the doorway and thread an arrow through the crowd ahead and land a solid blow on the figure behind the desk. The creature snarls through clenching teeth as it begins a spell of its own and points a finger at Karasu. Karasu feels waves of anxiety as he works to shake it off.</p><p></p><p>Isandra also moves quickly up, her holy symbol held prominently out as she goes. Reaching an area near Karasu she allows waves of positive energy to flow from her and out, rolling over the skeletons and ghoul ahead.</p><p></p><p>The skeletons move forward into the path between the straw-filled cages. Unable to both reach Karasu at the same time, the first closes in and swings its rusty jagged scimitar at the bird-like man. The skeleton's slash with the weapon goes well wide of its mark, failing to strikes the dodging bird-like man.</p><p></p><p>Kronk hastily drinks a potion in the doorway as he prepares for battle.</p><p></p><p></p><p>[sblock=OOC]</p><p></p><p><a href="http://www.d20pfsrd.com/magic/all-spells/c/cause-fear" target="_blank">Cause Fear</a> against Karasu, DC15 Will Save. </p><p></p><p></p><p><u>Party Health</u></p><p></p><p>Karasu: Unharmed</p><p>Jalil: Unharmed</p><p>Isandra: Unharmed</p><p>Kronk: Unharmed</p><p>Kalenth: Unharmed</p><p></p><p></p><p><u>Enemy Health</u></p><p></p><p>Dalirio Tepesh, Ghoul: Slightly Wounded</p><p>Skeleton 1: Moderately Wounded</p><p>Skeleton 2: Moderately Wounded</p><p></p><p></p><p>[sblock=Updated Map]</p><p><img src="https://dl.dropbox.com/u/7056763/PFS41/images/crypt_2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p></p><p>[sblock=Dice Rolls]</p><p><a href="http://invisiblecastle.com/roller/view/3667841/" target="_blank">Ghoul Init -- 1d20+3=16</a></p><p><a href="http://invisiblecastle.com/roller/view/3667843/" target="_blank">Skeletons Init -- 1d20+6=14</a></p><p><a href="http://invisiblecastle.com/roller/view/3667871/" target="_blank">Ghoul, Will Save -- 1d20+8=25</a></p><p><a href="http://invisiblecastle.com/roller/view/3667873/" target="_blank">Skeleton 1, Will Save -- 1d20+2=15</a></p><p><a href="http://invisiblecastle.com/roller/view/3667874/" target="_blank">Skeleton 2, Will Save -- 1d20+2=17</a></p><p><a href="http://invisiblecastle.com/roller/view/3667876/" target="_blank">Skeleton 1, Attack -- 1d20=8</a></p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5999986, member: 21076"] Karasu wastes little time as the door open and springs into action, moving rapidly into the chamber, making his way past the straw-filled cages. Moving just past the black formed statue in the center of the aisle he unleashes a spell towards the ghoulish figure behind the desk. The magical energy goes just wide of its mark though as the ghoulish figure finishes standing. Jalil manages to loose a shot from the doorway and thread an arrow through the crowd ahead and land a solid blow on the figure behind the desk. The creature snarls through clenching teeth as it begins a spell of its own and points a finger at Karasu. Karasu feels waves of anxiety as he works to shake it off. Isandra also moves quickly up, her holy symbol held prominently out as she goes. Reaching an area near Karasu she allows waves of positive energy to flow from her and out, rolling over the skeletons and ghoul ahead. The skeletons move forward into the path between the straw-filled cages. Unable to both reach Karasu at the same time, the first closes in and swings its rusty jagged scimitar at the bird-like man. The skeleton's slash with the weapon goes well wide of its mark, failing to strikes the dodging bird-like man. Kronk hastily drinks a potion in the doorway as he prepares for battle. [sblock=OOC] [url=http://www.d20pfsrd.com/magic/all-spells/c/cause-fear]Cause Fear[/url] against Karasu, DC15 Will Save. [u]Party Health[/u] Karasu: Unharmed Jalil: Unharmed Isandra: Unharmed Kronk: Unharmed Kalenth: Unharmed [u]Enemy Health[/u] Dalirio Tepesh, Ghoul: Slightly Wounded Skeleton 1: Moderately Wounded Skeleton 2: Moderately Wounded [sblock=Updated Map] [img]https://dl.dropbox.com/u/7056763/PFS41/images/crypt_2.jpg[/img] [/sblock] [sblock=Dice Rolls] [url=http://invisiblecastle.com/roller/view/3667841/]Ghoul Init -- 1d20+3=16[/url] [url=http://invisiblecastle.com/roller/view/3667843/]Skeletons Init -- 1d20+6=14[/url] [url=http://invisiblecastle.com/roller/view/3667871/]Ghoul, Will Save -- 1d20+8=25[/url] [url=http://invisiblecastle.com/roller/view/3667873/]Skeleton 1, Will Save -- 1d20+2=15[/url] [url=http://invisiblecastle.com/roller/view/3667874/]Skeleton 2, Will Save -- 1d20+2=17[/url] [url=http://invisiblecastle.com/roller/view/3667876/]Skeleton 1, Attack -- 1d20=8[/url] [/sblock] [/sblock] [/QUOTE]
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