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PFS #41: Crypt of Fools
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6002493" data-attributes="member: 29558"><p><span style="color: SandyBrown"><em>Holy Mother, will this thing not die? Again?</em></span></p><p></p><p>Jalil once more knocks and lets fly . . . this time he's far too concerned about his allies to take effective aim. He breathes deep as he sees his shot carom uselessly from the cieling over Karasu's head.</p><p></p><p>[sblock=Actions] <ul> <li data-xf-list-type="ul">Move: None</li> <li data-xf-list-type="ul">Standard: Longbow Attack</li> </ul><p>[/sblock]</p><p>_______________</p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Jalil%20Khouri/JalilHeadShot.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=Stat Block]</p><p><strong>Jalil Khoury</strong></p><p>Male Half-Elf Inquisitor 2</p><p>NG Medium Humanoid (elf, human)</p><p><strong>Init </strong>+6; <strong>Senses </strong>Low-Light Vision; Perception +12</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>17, touch 11, flat-footed 16 (+6 armor, +1 Dex)</p><p><strong>hp </strong>15 (2d8+2); Judgement of Sacred Healing 1</p><p><strong>Fort </strong>+5, <strong>Ref </strong>+2, <strong>Will </strong>+7</p><p><strong>Defensive Abilities </strong>Judgement of Sacred Protection +1; <strong>DR </strong>Judgement of Sacred Resiliency 1: Magic; <strong>Immune </strong>sleep; <strong>Resist </strong>Elven Immunities, Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Cold)</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>20 ft.</p><p><strong>Melee </strong>Cestus +4 (1d4+1/19-20/x2) and</p><p>. . Masterwork Scimitar +5 (1d6+1/18-20/x2)</p><p><strong>Ranged </strong>Masterwork Longbow, Composite (Str +1) +5 (1d8+1/x3)</p><p><strong>Special Attacks </strong>Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)</p><p><strong>Spell-Like Abilities </strong>Detect Alignment (At will)</p><p><strong>Inquisitor Spells Known </strong>(CL 2, +4 melee touch, +4 ranged touch):</p><p>1 (3/day) <em>Shield of Faith (DC 14), Bless, Cure Light Wounds (DC 14)</em></p><p>0 (at will) <em>Resistance (DC 13), Disrupt Undead, Stabilize, Detect Magic, Light</em></p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>13, <strong>Dex </strong>13, <strong>Con </strong>13, <strong>Int </strong>12, <strong>Wis </strong>17, <strong>Cha </strong>12</p><p><strong>Base Atk </strong>+1; <strong>CMB </strong>+3; <strong>CMD </strong>13</p><p><strong>Feats </strong>Cosmopolitan (Knowledge [local], Linguistics), Skill Focus (Perception) (Adaptability)</p><p><strong>Traits </strong>Armor Expert, Elven Reflexes</p><p><strong>Skills </strong>Acrobatics -1, Bluff +5, Climb -1, Diplomacy +5, Disguise +5, Escape Artist -1, Fly -1, Heal +7, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +12, Profession (Guide) +7, Ride -1, Sense Motive +9, Stealth +3, Survival +7, Swim -1<strong> Modifiers </strong>Monster Lore</p><p><strong>Languages </strong>Common, Elven, Kelish, Osiriani, Thassilonian</p><p><strong>SQ </strong>Elf Blood, Fire Bolt (1d6+1) (6/day), Inquisitor Domain: Fire, Judgement (1/day), Track +1</p><p><strong>Combat Gear </strong>Arrows (20), Arrows, Blunt (20), Cestus, Masterwork Agile Breastplate, Masterwork Longbow, Composite (Str +1), Masterwork Scimitar; <strong>Other Gear </strong>Alchemist's Fire Flask, Backpack (8 @ 7 lbs), Chalk, 1 piece (5), Fishhook, Flint and steel, Lantern, hooded, Oil (1-pint flask) (3), Rations, trail (per day) (2), Rope, silk (50 ft.), Sack (7 @ 6 lbs)</p><p>--------------------</p><p><strong>TRACKED RESOURCES</strong></p><p>--------------------</p><p>Alchemist's Fire Flask - 0/1</p><p>Arrows - 10/20</p><p>Arrows, Blunt - 0/20</p><p>Fire Bolt (1d6+1) (6/day) (Sp) - 1/6</p><p>Judgement (1/day) (Su) - 1/1</p><p>Rations, trail (per day) - 0/2</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>Armor Expert</strong> -1 Armor check penalty.</p><p><strong>Detect Alignment (At will) (Sp)</strong> Detect chaos, evil, good, or law at will.</p><p><strong>Elf Blood</strong> You are counted as both elven and human for any effect relating to race.</p><p><strong>Elven Immunities</strong> +2 save bonus vs Enchantments.</p><p><strong>Elven Immunities - Sleep</strong> You are immune to magic sleep effects.</p><p><strong>Fire Bolt (1d6+1) (6/day) (Sp)</strong> 30' Ranged touch attack deals 1d6+1 Fire damage.</p><p><strong>Inquisitor Domain: Fire</strong> Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.</p><p><strong>Judgement (1/day) (Su)</strong> Variable bonuses increase as the combat continues.</p><p><strong>Judgement of Sacred Destruction +1 (Su)</strong> Weapon Damage bonus.</p><p><strong>Judgement of Sacred Healing 1 (Su)</strong> Fast Healing</p><p><strong>Judgement of Sacred Justice +1 (Su)</strong> Attack bonus</p><p><strong>Judgement of Sacred Piercing +1 (Su)</strong> Concentration and vs. SR bonus</p><p><strong>Judgement of Sacred Protection +1 (Su)</strong> AC bonus</p><p><strong>Judgement of Sacred Purity +1 (Su)</strong> Save bonus</p><p><strong>Judgement of Sacred Resiliency 1: Magic (Su)</strong> DR/magic</p><p><strong>Judgement of Sacred Resistance 2 (Cold) (Su)</strong> Energy Resistances</p><p><strong>Judgement of Sacred Smiting (Magic) (Su)</strong> DR bypass</p><p><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.</p><p><strong>Monster Lore +3 (Ex)</strong> +3 to Knowledge checks when identifying the weaknessess of creatures.</p><p><strong>Track +1</strong> +1 to survival checks to track.</p><p></p><p>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com" target="_blank">Lone Wolf Development</a></p><p>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6002493, member: 29558"] [COLOR="SandyBrown"][I]Holy Mother, will this thing not die? Again?[/I][/COLOR] Jalil once more knocks and lets fly . . . this time he's far too concerned about his allies to take effective aim. He breathes deep as he sees his shot carom uselessly from the cieling over Karasu's head. [sblock=Actions][LIST] [*]Move: None [*]Standard: Longbow Attack [/LIST][/sblock] _______________ [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Jalil%20Khouri/JalilHeadShot.png[/IMG] [sblock=Stat Block] [b]Jalil Khoury[/b] Male Half-Elf Inquisitor 2 NG Medium Humanoid (elf, human) [b]Init [/b]+6; [b]Senses [/b]Low-Light Vision; Perception +12 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]17, touch 11, flat-footed 16 (+6 armor, +1 Dex) [b]hp [/b]15 (2d8+2); Judgement of Sacred Healing 1 [b]Fort [/b]+5, [b]Ref [/b]+2, [b]Will [/b]+7 [b]Defensive Abilities [/b]Judgement of Sacred Protection +1; [b]DR [/b]Judgement of Sacred Resiliency 1: Magic; [b]Immune [/b]sleep; [b]Resist [/b]Elven Immunities, Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Cold) -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]20 ft. [b]Melee [/b]Cestus +4 (1d4+1/19-20/x2) and . . Masterwork Scimitar +5 (1d6+1/18-20/x2) [b]Ranged [/b]Masterwork Longbow, Composite (Str +1) +5 (1d8+1/x3) [b]Special Attacks [/b]Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic) [b]Spell-Like Abilities [/b]Detect Alignment (At will) [b]Inquisitor Spells Known [/b](CL 2, +4 melee touch, +4 ranged touch): 1 (3/day) [i]Shield of Faith (DC 14), Bless, Cure Light Wounds (DC 14)[/i] 0 (at will) [i]Resistance (DC 13), Disrupt Undead, Stabilize, Detect Magic, Light[/i] -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]13, [b]Dex [/b]13, [b]Con [/b]13, [b]Int [/b]12, [b]Wis [/b]17, [b]Cha [/b]12 [b]Base Atk [/b]+1; [b]CMB [/b]+3; [b]CMD [/b]13 [b]Feats [/b]Cosmopolitan (Knowledge [local], Linguistics), Skill Focus (Perception) (Adaptability) [b]Traits [/b]Armor Expert, Elven Reflexes [b]Skills [/b]Acrobatics -1, Bluff +5, Climb -1, Diplomacy +5, Disguise +5, Escape Artist -1, Fly -1, Heal +7, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +12, Profession (Guide) +7, Ride -1, Sense Motive +9, Stealth +3, Survival +7, Swim -1[b] Modifiers [/b]Monster Lore [b]Languages [/b]Common, Elven, Kelish, Osiriani, Thassilonian [b]SQ [/b]Elf Blood, Fire Bolt (1d6+1) (6/day), Inquisitor Domain: Fire, Judgement (1/day), Track +1 [b]Combat Gear [/b]Arrows (20), Arrows, Blunt (20), Cestus, Masterwork Agile Breastplate, Masterwork Longbow, Composite (Str +1), Masterwork Scimitar; [b]Other Gear [/b]Alchemist's Fire Flask, Backpack (8 @ 7 lbs), Chalk, 1 piece (5), Fishhook, Flint and steel, Lantern, hooded, Oil (1-pint flask) (3), Rations, trail (per day) (2), Rope, silk (50 ft.), Sack (7 @ 6 lbs) -------------------- [b]TRACKED RESOURCES[/b] -------------------- Alchemist's Fire Flask - 0/1 Arrows - 10/20 Arrows, Blunt - 0/20 Fire Bolt (1d6+1) (6/day) (Sp) - 1/6 Judgement (1/day) (Su) - 1/1 Rations, trail (per day) - 0/2 -------------------- [b]Special Abilities[/b] -------------------- [b]Armor Expert[/b] -1 Armor check penalty. [b]Detect Alignment (At will) (Sp)[/b] Detect chaos, evil, good, or law at will. [b]Elf Blood[/b] You are counted as both elven and human for any effect relating to race. [b]Elven Immunities[/b] +2 save bonus vs Enchantments. [b]Elven Immunities - Sleep[/b] You are immune to magic sleep effects. [b]Fire Bolt (1d6+1) (6/day) (Sp)[/b] 30' Ranged touch attack deals 1d6+1 Fire damage. [b]Inquisitor Domain: Fire[/b] Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn. [b]Judgement (1/day) (Su)[/b] Variable bonuses increase as the combat continues. [b]Judgement of Sacred Destruction +1 (Su)[/b] Weapon Damage bonus. [b]Judgement of Sacred Healing 1 (Su)[/b] Fast Healing [b]Judgement of Sacred Justice +1 (Su)[/b] Attack bonus [b]Judgement of Sacred Piercing +1 (Su)[/b] Concentration and vs. SR bonus [b]Judgement of Sacred Protection +1 (Su)[/b] AC bonus [b]Judgement of Sacred Purity +1 (Su)[/b] Save bonus [b]Judgement of Sacred Resiliency 1: Magic (Su)[/b] DR/magic [b]Judgement of Sacred Resistance 2 (Cold) (Su)[/b] Energy Resistances [b]Judgement of Sacred Smiting (Magic) (Su)[/b] DR bypass [b]Low-Light Vision[/b] See twice as far as a human in low light, distinguishing color and detail. [b]Monster Lore +3 (Ex)[/b] +3 to Knowledge checks when identifying the weaknessess of creatures. [b]Track +1[/b] +1 to survival checks to track. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at [url=http://www.wolflair.com]Lone Wolf Development[/url] Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. [/sblock] [/QUOTE]
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