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PFS #41: Crypt of Fools
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<blockquote data-quote="IronWolf" data-source="post: 6004580" data-attributes="member: 21076"><p>Gathering up the stabalized but still unconcious fellow pathfinders the group rescues the kidnapped victims and gathers up what they wish and head back to the surface of Cassomir. </p><p></p><p>The kidnapped engineers are happy to be back on the surface and you are soon met by Queck, the gnome from the Hall of Wonders. She thanks you for the return of those that were still alive and promises to usher the survivors to safety.</p><p></p><p>From there you head back to the Pathfinder lodge to meet with Hestia again.</p><p></p><p>Arriving at the lodge, the Pathfinders quickly help you with your unconcious friends providing enough healing to being them back to being able to stand on their own. Shortly after you are ushered into Hestia's office. She stands behind her desk and listens to the tale you tell. She seems quite concerned at the plot you have uncovered and is glad to at least learn you ended the threat of Dalirio Teppish's immediate plan.</p><p></p><p>[sblock=OOC]</p><p></p><p>Sort of a rushed end there, but I know mowgli has another game he wants to use Jalil for starting soon. I aim to have chronicles signed and available for download by Saturday afternoon/evening. I will try to get them done sooner, but not sure if I will be able to.</p><p></p><p>Sorry for all of the delays during this game. This summer has been pretty crazy and sort of threw a monkeywrench into a lot of things!</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="IronWolf, post: 6004580, member: 21076"] Gathering up the stabalized but still unconcious fellow pathfinders the group rescues the kidnapped victims and gathers up what they wish and head back to the surface of Cassomir. The kidnapped engineers are happy to be back on the surface and you are soon met by Queck, the gnome from the Hall of Wonders. She thanks you for the return of those that were still alive and promises to usher the survivors to safety. From there you head back to the Pathfinder lodge to meet with Hestia again. Arriving at the lodge, the Pathfinders quickly help you with your unconcious friends providing enough healing to being them back to being able to stand on their own. Shortly after you are ushered into Hestia's office. She stands behind her desk and listens to the tale you tell. She seems quite concerned at the plot you have uncovered and is glad to at least learn you ended the threat of Dalirio Teppish's immediate plan. [sblock=OOC] Sort of a rushed end there, but I know mowgli has another game he wants to use Jalil for starting soon. I aim to have chronicles signed and available for download by Saturday afternoon/evening. I will try to get them done sooner, but not sure if I will be able to. Sorry for all of the delays during this game. This summer has been pretty crazy and sort of threw a monkeywrench into a lot of things! [/sblock] [/QUOTE]
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