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<blockquote data-quote="Sacrosanct" data-source="post: 6342282" data-attributes="member: 15700"><p>No offense, but this is bullocks. According to this logic, the most mechanically beneficial features are the ones that drive imagination the most. And that's simply not true. Greater balance =/= better imagination. Personally, I'd argue that imagination is completely unrelated to how balanced a game is, but depends on the person. But if forced into a corner, I'd even argue that the less balanced something, the more it prompts an active imagination because then you're forced to start thinking harder about ways to make up for those imbalances.</p><p></p><p>Anecdotally, I've seen my son and his friends use greater imagination on less balanced versions of D&D (B/X) than with 3e or 4e, but that has nothing to do with how each was balanced, and more with B/X being barebones and not having a skill or ability for any task they wanted to do, so they just used their <em>imagination </em>to figure out a way to keep driving on.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6342282, member: 15700"] No offense, but this is bullocks. According to this logic, the most mechanically beneficial features are the ones that drive imagination the most. And that's simply not true. Greater balance =/= better imagination. Personally, I'd argue that imagination is completely unrelated to how balanced a game is, but depends on the person. But if forced into a corner, I'd even argue that the less balanced something, the more it prompts an active imagination because then you're forced to start thinking harder about ways to make up for those imbalances. Anecdotally, I've seen my son and his friends use greater imagination on less balanced versions of D&D (B/X) than with 3e or 4e, but that has nothing to do with how each was balanced, and more with B/X being barebones and not having a skill or ability for any task they wanted to do, so they just used their [I]imagination [/I]to figure out a way to keep driving on. [/QUOTE]
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