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PH(B) Tavern Brawler Feat
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<blockquote data-quote="Sword of Spirit" data-source="post: 6342483" data-attributes="member: 6677017"><p>(Bear with me as I repeat stuff you already know to organize my thoughts)</p><p></p><p>In the playtest, if a weapon is very much like a real weapon, you could treat it as that. If it is oddly shaped (a chair, a saddle) you are just hitting something with an unwieldy object, and the weapon chart is essentially:</p><p></p><p>Unwieldy Object, 1d4 damage</p><p>Large Unwieldy Object, 1d6 damage, two-handed</p><p></p><p>No one is proficient in Unwieldy Object or Large Unwieldy Object.</p><p></p><p>I think the basic premise from the playtest version was that improvised weapons would do less damage than normal weapons. 1d4 for one-handed weapons is the same as a few, but it's also the lowest real die value, and I'm guessing they were intentionally avoiding 1d3 and 1d2. 1d6 is lower than all two-handed weapons.</p><p></p><p>If something is very much like a club, such as being shaped and weighted like one, then you can use it like a club, which means you are likely proficient with it. If you are hitting someone with a beer stein, though, it isn't the same as a club at all and you just aren't proficient with it.</p><p></p><p>All of that made a lot of sense. I'm just not seeing a good reason to take Large Unwieldy Object off of the theoretical equipment chart.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6342483, member: 6677017"] (Bear with me as I repeat stuff you already know to organize my thoughts) In the playtest, if a weapon is very much like a real weapon, you could treat it as that. If it is oddly shaped (a chair, a saddle) you are just hitting something with an unwieldy object, and the weapon chart is essentially: Unwieldy Object, 1d4 damage Large Unwieldy Object, 1d6 damage, two-handed No one is proficient in Unwieldy Object or Large Unwieldy Object. I think the basic premise from the playtest version was that improvised weapons would do less damage than normal weapons. 1d4 for one-handed weapons is the same as a few, but it's also the lowest real die value, and I'm guessing they were intentionally avoiding 1d3 and 1d2. 1d6 is lower than all two-handed weapons. If something is very much like a club, such as being shaped and weighted like one, then you can use it like a club, which means you are likely proficient with it. If you are hitting someone with a beer stein, though, it isn't the same as a club at all and you just aren't proficient with it. All of that made a lot of sense. I'm just not seeing a good reason to take Large Unwieldy Object off of the theoretical equipment chart. [/QUOTE]
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