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PH2: Shapeshifter druid variant
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<blockquote data-quote="Shaele" data-source="post: 2905624" data-attributes="member: 3071"><p><strong>Aquatic Form feat</strong></p><p></p><p></p><p></p><p>Good question! Feats are difficult because the forms are clustered into pretty broad categories, and tries to apply the same stats and benefits to everything in that category (e.g. a "wolf" predator has the same stats as a "panther" predator. Do you include reptiles? If so, does a lizard bite for the same damage as a panther? Eep.)</p><p></p><p>Here's my first try. </p><p></p><p>Aquatic Form [Shapeshifter]</p><p>Prerequisites: Shapeshifter druid, level 5.</p><p>Benefit: You can assume a Predator form that is native to fresh or salt-water environments, </p><p>typically a shark or squid. You lose the ability to breathe air while in this form, but can </p><p>breathe and move normally. You retain your normal predator stats, and move at a 60 movement rate through the water. </p><p></p><p>At 10th level, you can extend these benefits to a Ferocious Predator shape, taking the form </p><p>of a large waterbreathing creature such as a giant squid or giant shark. You retain the </p><p>abilities of that form, and can breathe and navigate underwater at a 60 movement rate.</p><p>Normal: You cannot assume any aquatic forms.</p><p>Special: None</p><p></p><p>Thoughts on this</p><p>* I might have the names of the forms mixed up, I don't have the book in front of me</p><p>* the focus is on providing mobility and water breathing, not huge combat benefits</p><p>* stretching it across medium and large predator forms gives some combat versatility, and hopefully lets it remain useful at high levels</p><p>* the movement rate is tricky. Sharks and squid move at a 60, but crocodiles and octupi move much more slowly. The higher movement rate seems to be a feature of the Predator forms, so I opted for the higher movement rate and faster forms as an example</p><p>* I thought about adding in more combat abilities, much as the other forms gain a free "feat", but I thought that would be overpowering. This seems pretty useful as it is for a single feat.</p><p></p><p>PC, have I now shifted this thread into the House Rules? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks </p><p>Shaele</p></blockquote><p></p>
[QUOTE="Shaele, post: 2905624, member: 3071"] [b]Aquatic Form feat[/b] Good question! Feats are difficult because the forms are clustered into pretty broad categories, and tries to apply the same stats and benefits to everything in that category (e.g. a "wolf" predator has the same stats as a "panther" predator. Do you include reptiles? If so, does a lizard bite for the same damage as a panther? Eep.) Here's my first try. Aquatic Form [Shapeshifter] Prerequisites: Shapeshifter druid, level 5. Benefit: You can assume a Predator form that is native to fresh or salt-water environments, typically a shark or squid. You lose the ability to breathe air while in this form, but can breathe and move normally. You retain your normal predator stats, and move at a 60 movement rate through the water. At 10th level, you can extend these benefits to a Ferocious Predator shape, taking the form of a large waterbreathing creature such as a giant squid or giant shark. You retain the abilities of that form, and can breathe and navigate underwater at a 60 movement rate. Normal: You cannot assume any aquatic forms. Special: None Thoughts on this * I might have the names of the forms mixed up, I don't have the book in front of me * the focus is on providing mobility and water breathing, not huge combat benefits * stretching it across medium and large predator forms gives some combat versatility, and hopefully lets it remain useful at high levels * the movement rate is tricky. Sharks and squid move at a 60, but crocodiles and octupi move much more slowly. The higher movement rate seems to be a feature of the Predator forms, so I opted for the higher movement rate and faster forms as an example * I thought about adding in more combat abilities, much as the other forms gain a free "feat", but I thought that would be overpowering. This seems pretty useful as it is for a single feat. PC, have I now shifted this thread into the House Rules? :) Thanks Shaele [/QUOTE]
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