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<blockquote data-quote="Phoenix8008" data-source="post: 4521026" data-attributes="member: 211"><p>-The creature bats aside the staff attack from Kona'i and reaches out with its other tentacle hand but slashes at Kona'i this time instead of trying to latch on. The barbed tentacle slices the monk's throat and he feels a warm gush of blood stream down his chest.</p><p></p><p>-Dair and all others can go now in regular intiative</p><p>[sblock=OOC]<a href="http://invisiblecastle.com/roller/view/1783406/" target="_blank">attack on Kona'i (1d20+6=26, 1d3+3=5, 1d3+3=5)</a> Crit for 10 damage. Kona'i is at zero HP's and disabled [can take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. Unless your activity increased your hit points, you are now at -1 hit points, and you’re dying].[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4521026, member: 211"] -The creature bats aside the staff attack from Kona'i and reaches out with its other tentacle hand but slashes at Kona'i this time instead of trying to latch on. The barbed tentacle slices the monk's throat and he feels a warm gush of blood stream down his chest. -Dair and all others can go now in regular intiative [sblock=OOC][url=http://invisiblecastle.com/roller/view/1783406/]attack on Kona'i (1d20+6=26, 1d3+3=5, 1d3+3=5)[/url] Crit for 10 damage. Kona'i is at zero HP's and disabled [can take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. Unless your activity increased your hit points, you are now at -1 hit points, and you’re dying].[/sblock] [/QUOTE]
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