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*TTRPGs General
PH3 Feats Excerpt: Superior Implements, Versatile Expertise, and Unarmored Agility
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<blockquote data-quote="Rechan" data-source="post: 5094826" data-attributes="member: 54846"><p>2 things jump out at me:</p><p></p><p>1) It says the Chakrum is treated as a shuriken by a rogue. But a rogue increases the die for a shuriken. So he... treats the chakrum as a 1d8 weapon?</p><p></p><p>For a feat? Hmm. </p><p></p><p>2) So does the Bloodiron dagger grant brutal 1 to magical attacks too?</p><p></p><p>I find it fairly lame that ONLY the Darkwood staff are defensive. Aren't all staffs double weapons (and therefore should grant defense bonuses)? There was a Dragon feat that let you gain the defensive trait from a staff, which sits in my mouth better than this.</p><p></p><p>Because looking at the table, the Darkwood Staff and Darkwood Totem are made of the same material, but gain different properties (the totem is Charmed, the Staff is not). Which leads me to believe that there are ONLY 1 superior implement (i.e. the only accurate implement is a Wand, the only protective implement a Symbol). Which sucks if your class uses X implement, but you want Y property.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5094826, member: 54846"] 2 things jump out at me: 1) It says the Chakrum is treated as a shuriken by a rogue. But a rogue increases the die for a shuriken. So he... treats the chakrum as a 1d8 weapon? For a feat? Hmm. 2) So does the Bloodiron dagger grant brutal 1 to magical attacks too? I find it fairly lame that ONLY the Darkwood staff are defensive. Aren't all staffs double weapons (and therefore should grant defense bonuses)? There was a Dragon feat that let you gain the defensive trait from a staff, which sits in my mouth better than this. Because looking at the table, the Darkwood Staff and Darkwood Totem are made of the same material, but gain different properties (the totem is Charmed, the Staff is not). Which leads me to believe that there are ONLY 1 superior implement (i.e. the only accurate implement is a Wand, the only protective implement a Symbol). Which sucks if your class uses X implement, but you want Y property. [/QUOTE]
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PH3 Feats Excerpt: Superior Implements, Versatile Expertise, and Unarmored Agility
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