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PH3 Playtest Race: Wilden
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<blockquote data-quote="77IM" data-source="post: 4770103" data-attributes="member: 12377"><p>The problem is that the PHB doesn't set up that expectation. Nowhere, in all the discussion about role-playing and how to make a character and how to play the game, does it mention this crucial negotiation step.</p><p></p><p>Other games clearly mention this explicitly, and some don't even work without it (toolkit games like Savage Worlds, True20, GURPS, etc.). I am very much in favor of a "toolkit" approach to D&D in which the designers pump out all sorts of weird races and classes and individual groups decide which to use. That would be awesome. Instead, the PHB presents the races, classes, pantheon, and historical elements within as being the races, classes, pantheon, and historical elements of D&D.</p><p></p><p>This poorly set expectation is going to cause a certain amount of friction whenever Wizards releases something new that impacts the setting ("wait, if wardens are all around protecting nature and stuff, how come we've never heard of one or run into any?"). It's not the end of the world but it does make a difference and so I think it's perfectly valid to criticize a race or class on the grounds that it will be difficult to integrate into existing settings. For example, the wilden.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4770103, member: 12377"] The problem is that the PHB doesn't set up that expectation. Nowhere, in all the discussion about role-playing and how to make a character and how to play the game, does it mention this crucial negotiation step. Other games clearly mention this explicitly, and some don't even work without it (toolkit games like Savage Worlds, True20, GURPS, etc.). I am very much in favor of a "toolkit" approach to D&D in which the designers pump out all sorts of weird races and classes and individual groups decide which to use. That would be awesome. Instead, the PHB presents the races, classes, pantheon, and historical elements within as being the races, classes, pantheon, and historical elements of D&D. This poorly set expectation is going to cause a certain amount of friction whenever Wizards releases something new that impacts the setting ("wait, if wardens are all around protecting nature and stuff, how come we've never heard of one or run into any?"). It's not the end of the world but it does make a difference and so I think it's perfectly valid to criticize a race or class on the grounds that it will be difficult to integrate into existing settings. For example, the wilden. -- 77IM [/QUOTE]
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