Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Phandelver and Red Larch....I'm rethinking my approach to towns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 6657650" data-attributes="member: 31465"><p>When I ran Red Larch the PCs were coming from Phandalin and just had a simple mission to deliver some ore to the locales. In retrospect I should have used more of the included plot hooks in the book, but the PCs had already come up with some of their own elaborate back stories and I just rolled with that instead of adding more hooks (which again, I should have).</p><p></p><p>One of the early things that the PCs heard about was questions about the strange weather on their journey or any word about the missing delegation. The PCs have no idea, so they start questioning more about and more rumors start floating around about strange folks hanging around in town.</p><p></p><p>Again, at this point the players had little to go and no obvious mission in Red Larch other than to "be investigative" which I could have done better. They felt like they should be helpful to these people, and they have some Faction contacts which makes it easier, as these contacts said "Hey, I could use some help with this," or "Be on the lookout for such and such." </p><p></p><p>Things soon heated up though when they learn about some missing little girls and feel like they can help the town's obvious dismay over the loss. Eventually they follow clues that led to the Tomb of the Delvers and their first brush with the Black Earth, and this kicked off the campaign proper as they learned that violent cultists had already infiltrated Red Larch and were controlling some of the locales. Furthermore, one of the PCs was killed by the Black Earth and later raised, so now they had a personal motivation for revenge, as well as several faction incentives to find the delegation and find out what is causing the imbalance in nature across the Sumber Hills. Subtle clues, but enough to draw in the players and characters personally and motivated.</p><p></p><p>As far as skill checks...if I know it is a plot point the PCs NEED to find out, I have reached the point where I will not allow a random skill check to possibly fail and not reveal information I need to move the story forward. In fact, i'm moving away from d20 skill checks altogether and just having PCs ask me what they're looking for, and I'll tell them if they see it or not or understand it or not. If there is some important consequence from failure, then I'll use a d20 check. </p><p></p><p>As we keep going through PoA the clues are building and they are starting to more and more realize that there's some big conspiracy going on, far bigger than even just the Feathergale Knights or Black Earth cult. I've already seeded the Elemental Evil Eye twice so far, so it will be a more important emblem by the end of the campaign, which is a LONG way away.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6657650, member: 31465"] When I ran Red Larch the PCs were coming from Phandalin and just had a simple mission to deliver some ore to the locales. In retrospect I should have used more of the included plot hooks in the book, but the PCs had already come up with some of their own elaborate back stories and I just rolled with that instead of adding more hooks (which again, I should have). One of the early things that the PCs heard about was questions about the strange weather on their journey or any word about the missing delegation. The PCs have no idea, so they start questioning more about and more rumors start floating around about strange folks hanging around in town. Again, at this point the players had little to go and no obvious mission in Red Larch other than to "be investigative" which I could have done better. They felt like they should be helpful to these people, and they have some Faction contacts which makes it easier, as these contacts said "Hey, I could use some help with this," or "Be on the lookout for such and such." Things soon heated up though when they learn about some missing little girls and feel like they can help the town's obvious dismay over the loss. Eventually they follow clues that led to the Tomb of the Delvers and their first brush with the Black Earth, and this kicked off the campaign proper as they learned that violent cultists had already infiltrated Red Larch and were controlling some of the locales. Furthermore, one of the PCs was killed by the Black Earth and later raised, so now they had a personal motivation for revenge, as well as several faction incentives to find the delegation and find out what is causing the imbalance in nature across the Sumber Hills. Subtle clues, but enough to draw in the players and characters personally and motivated. As far as skill checks...if I know it is a plot point the PCs NEED to find out, I have reached the point where I will not allow a random skill check to possibly fail and not reveal information I need to move the story forward. In fact, i'm moving away from d20 skill checks altogether and just having PCs ask me what they're looking for, and I'll tell them if they see it or not or understand it or not. If there is some important consequence from failure, then I'll use a d20 check. As we keep going through PoA the clues are building and they are starting to more and more realize that there's some big conspiracy going on, far bigger than even just the Feathergale Knights or Black Earth cult. I've already seeded the Elemental Evil Eye twice so far, so it will be a more important emblem by the end of the campaign, which is a LONG way away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Phandelver and Red Larch....I'm rethinking my approach to towns
Top