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Phandelver and Red Larch....I'm rethinking my approach to towns
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<blockquote data-quote="practicalm" data-source="post: 6657716" data-attributes="member: 6777923"><p>Now that my PCs are all 6-8th level, towns are a place where they are being asked for help or their enemies are trying to lay traps for them. </p><p></p><p>When in a town each players tells me what they want their characters to do and unless there is some possible reason for failure it just happens.</p><p></p><p>I throw many rumors at them and many are just that rumors or something that will happen much latter. If I had more time I would make up some kind of broadsheet newspaper that reflected what the town crier or rumor mongers are talking about. This way they have to spot more important clues among the dross. (Something like the newspapers in the Sherlock Holmes Consulting Detective Game).</p><p></p><p>I have nobles and gentry offering them jobs. As successful adventurers they have people inviting them to parties and other events to make impressions. (In my game since adventuring companies are chartered by the crown, adventurers are required to take jobs from nobles if they meet certain payment criteria.) </p><p></p><p>I encourage town adventures to be solved by means other than combat but because it isn't popular with all the players I try to limit them. Working within constraints is popular with some of the players just not all of them.</p></blockquote><p></p>
[QUOTE="practicalm, post: 6657716, member: 6777923"] Now that my PCs are all 6-8th level, towns are a place where they are being asked for help or their enemies are trying to lay traps for them. When in a town each players tells me what they want their characters to do and unless there is some possible reason for failure it just happens. I throw many rumors at them and many are just that rumors or something that will happen much latter. If I had more time I would make up some kind of broadsheet newspaper that reflected what the town crier or rumor mongers are talking about. This way they have to spot more important clues among the dross. (Something like the newspapers in the Sherlock Holmes Consulting Detective Game). I have nobles and gentry offering them jobs. As successful adventurers they have people inviting them to parties and other events to make impressions. (In my game since adventuring companies are chartered by the crown, adventurers are required to take jobs from nobles if they meet certain payment criteria.) I encourage town adventures to be solved by means other than combat but because it isn't popular with all the players I try to limit them. Working within constraints is popular with some of the players just not all of them. [/QUOTE]
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Phandelver and Red Larch....I'm rethinking my approach to towns
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