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Phandelver and Red Larch....I'm rethinking my approach to towns
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<blockquote data-quote="Uller" data-source="post: 6658310" data-attributes="member: 413"><p>I think this is a great approach and we're going to try it. It gives my players a chance to be more involved in the workings of the world, let's towns fulfill their game purpose and be interesting without taking up an entire session. Essentially a trip to town becomes an encounter and takes about that amount of time.</p><p></p><p>One of the things I've been trying to do is find a nice balance between the 5e "magic items aren't for sale" approach and my player's desire to be able to use their gold for buying/crafting magic items. So one thing I did was I rolled several times on the random magic item tables and let them know that I had interspersed the results about the town...in hindsight this was a terrible mistake because then the more thorough player wanted to go to every place to find them and the other players quickly realized that most of the items were interesting but not what they wanted to buy or way out of their price range so they became bored and the trip to Red Larch became an entire session. </p><p></p><p>But I think with isreth's approach I can make it work. If a player says "I'm going to ask around to see if there is any interesting magic items on the market here" I can allow an appropriate skill check and depending on the result and the size of the town grant them some rolls on the tables to see what is available. I'll have to think on this a bit but I think that is way better than wandering about town asking random shop keepers for "the good stuff". Same applies to information about adventure hooks...</p></blockquote><p></p>
[QUOTE="Uller, post: 6658310, member: 413"] I think this is a great approach and we're going to try it. It gives my players a chance to be more involved in the workings of the world, let's towns fulfill their game purpose and be interesting without taking up an entire session. Essentially a trip to town becomes an encounter and takes about that amount of time. One of the things I've been trying to do is find a nice balance between the 5e "magic items aren't for sale" approach and my player's desire to be able to use their gold for buying/crafting magic items. So one thing I did was I rolled several times on the random magic item tables and let them know that I had interspersed the results about the town...in hindsight this was a terrible mistake because then the more thorough player wanted to go to every place to find them and the other players quickly realized that most of the items were interesting but not what they wanted to buy or way out of their price range so they became bored and the trip to Red Larch became an entire session. But I think with isreth's approach I can make it work. If a player says "I'm going to ask around to see if there is any interesting magic items on the market here" I can allow an appropriate skill check and depending on the result and the size of the town grant them some rolls on the tables to see what is available. I'll have to think on this a bit but I think that is way better than wandering about town asking random shop keepers for "the good stuff". Same applies to information about adventure hooks... [/QUOTE]
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Phandelver and Red Larch....I'm rethinking my approach to towns
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