Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Phandelver and Red Larch....I'm rethinking my approach to towns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 6709400" data-attributes="member: 12377"><p>I found Phandalin and Red Larch to be pretty much opposites in terms of towns.</p><p></p><p>Phandalin has interesting NPCs, who want things from the party, and who the party wants things from. I got really good milage out of the head of the mining guild, the mayor, and the guy rescued from goblins. The party has a reason to talk to several NPCs as soon as they arrive. The town's problems are obvious and can be solved via direct action.</p><p></p><p>In Red Larch all the NPCs are boring. The PCs have basically no reason to talk to them and nothing they want from them. The NPCs just want to be left alone (except for a couple people who will give the PCs 50gp to do a minor side quest). The town's problems are unclear; the PCs are likely to kill the cultists in the dungeon before they even realize that those guys have been murdering travelers.</p><p></p><p>If I were giving any advice for building and running towns, I would say: Focus on QUALITY of NPCs, not quantity. 3-4 really interesting touchstone NPCs is better than 20 ordinary NPCs. Make an NPC interesting by giving them an outlandish personality, by giving them something the PCs want (especially if it's something they want repeatedly, like a shopkeeper, priest, wizard, or innkeeper), and by making sure they want something from the PCs. Ideally, the things the NPCs want are all in conflict and the PCs have to choose between them or find a way to satisfy everyone -- which the PCs care about because the NPCs have something the PCs want.</p></blockquote><p></p>
[QUOTE="77IM, post: 6709400, member: 12377"] I found Phandalin and Red Larch to be pretty much opposites in terms of towns. Phandalin has interesting NPCs, who want things from the party, and who the party wants things from. I got really good milage out of the head of the mining guild, the mayor, and the guy rescued from goblins. The party has a reason to talk to several NPCs as soon as they arrive. The town's problems are obvious and can be solved via direct action. In Red Larch all the NPCs are boring. The PCs have basically no reason to talk to them and nothing they want from them. The NPCs just want to be left alone (except for a couple people who will give the PCs 50gp to do a minor side quest). The town's problems are unclear; the PCs are likely to kill the cultists in the dungeon before they even realize that those guys have been murdering travelers. If I were giving any advice for building and running towns, I would say: Focus on QUALITY of NPCs, not quantity. 3-4 really interesting touchstone NPCs is better than 20 ordinary NPCs. Make an NPC interesting by giving them an outlandish personality, by giving them something the PCs want (especially if it's something they want repeatedly, like a shopkeeper, priest, wizard, or innkeeper), and by making sure they want something from the PCs. Ideally, the things the NPCs want are all in conflict and the PCs have to choose between them or find a way to satisfy everyone -- which the PCs care about because the NPCs have something the PCs want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Phandelver and Red Larch....I'm rethinking my approach to towns
Top