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Phandelver starting to show up in the wild. NewbieDM looks to be the first!
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<blockquote data-quote="Retros_x" data-source="post: 9113942" data-attributes="member: 7033171"><p>I absolutely agree with everything you said, but nothing in Phandalin is exciting. There are no fantastic elements, nor clues and intrigue, nor mystery. Strong player motivations are often missing with new players too, if the DM is not experienced and takes care in a good session 0 to help them with that. Please don't tell me delivering a wagonload of provisions to a bland town with bland mostly human npcs threatened by human bandits counts for you as an exciting introduction to fantasy roleplay. And even if we put excitement by side, I think some fantastical examples just should be in a fantastical game.</p><p></p><p></p><p>I had the houses from the movies in my mind, which probably most new players would also have in their mind. And there is still the rest of my list and much more. And yes, most players know fantasy tropes if they did not live under a rock for the last 60 years. I think we should not cater our products for the few who might never heard of these tropes to not overwhelm them, which is also quite condescending. If you invite for a fantasy roleplaying game, I think its fair for the players to expect fantasy, and Phandalin has besides some goblins almost nothing phantastical for the first 2 chapters. Only in the second half there are some memorable events, locations and enemies incoming, mostly Thundertree and Wave Echo Cave.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9113942, member: 7033171"] I absolutely agree with everything you said, but nothing in Phandalin is exciting. There are no fantastic elements, nor clues and intrigue, nor mystery. Strong player motivations are often missing with new players too, if the DM is not experienced and takes care in a good session 0 to help them with that. Please don't tell me delivering a wagonload of provisions to a bland town with bland mostly human npcs threatened by human bandits counts for you as an exciting introduction to fantasy roleplay. And even if we put excitement by side, I think some fantastical examples just should be in a fantastical game. I had the houses from the movies in my mind, which probably most new players would also have in their mind. And there is still the rest of my list and much more. And yes, most players know fantasy tropes if they did not live under a rock for the last 60 years. I think we should not cater our products for the few who might never heard of these tropes to not overwhelm them, which is also quite condescending. If you invite for a fantasy roleplaying game, I think its fair for the players to expect fantasy, and Phandalin has besides some goblins almost nothing phantastical for the first 2 chapters. Only in the second half there are some memorable events, locations and enemies incoming, mostly Thundertree and Wave Echo Cave. [/QUOTE]
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Phandelver starting to show up in the wild. NewbieDM looks to be the first!
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