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Phandelver with 2 characters: goblins become kobolds?
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<blockquote data-quote="adam_antio" data-source="post: 6626018" data-attributes="member: 82861"><p>Hi! As hinted in the title, I'm going to play with two long time friends. Unwittingly, they're going with a quite balanced party: a human urchin dex-based battlemaster and a half-elf soldier moon druid. So for a two men party, they've got stealth, exploration, healing, social skills, some utility spells, and a bunch of hps!</p><p></p><p>Now, after two home brewed campaigns with other groups, I wanted to give a try to the acclaimed Lost mine of Phandelver. Obviously I need to rework the combat encounters, and I was thinking, at least for the first chapter: would switching from goblins to kobolds, from wolves to giant weasels, and from bugbear to gnoll, halving each creature's CR, be enough to have a balanced adventure for two first level characters? What do you think? And maybe take out a goblin/kobold or two from every encounter?</p><p></p><p>We wanted to avoid having the characters to just start at higher levels because they have not played for years, and never with next, so the lesser we need them crunching numbers and managing resources, the better for them: they'll avoid the extra effort, and they will have less choices to make, minimizing the risk of making the bad ones.</p><p></p><p>Edit: I mean: I did the math myself and the switch seems fine, maybe the boss encounters will need more smoothing but everything else works ok... in theory. But I'm not really confident it will give a pleasant result so I'm asking you experts anyway!</p></blockquote><p></p>
[QUOTE="adam_antio, post: 6626018, member: 82861"] Hi! As hinted in the title, I'm going to play with two long time friends. Unwittingly, they're going with a quite balanced party: a human urchin dex-based battlemaster and a half-elf soldier moon druid. So for a two men party, they've got stealth, exploration, healing, social skills, some utility spells, and a bunch of hps! Now, after two home brewed campaigns with other groups, I wanted to give a try to the acclaimed Lost mine of Phandelver. Obviously I need to rework the combat encounters, and I was thinking, at least for the first chapter: would switching from goblins to kobolds, from wolves to giant weasels, and from bugbear to gnoll, halving each creature's CR, be enough to have a balanced adventure for two first level characters? What do you think? And maybe take out a goblin/kobold or two from every encounter? We wanted to avoid having the characters to just start at higher levels because they have not played for years, and never with next, so the lesser we need them crunching numbers and managing resources, the better for them: they'll avoid the extra effort, and they will have less choices to make, minimizing the risk of making the bad ones. Edit: I mean: I did the math myself and the switch seems fine, maybe the boss encounters will need more smoothing but everything else works ok... in theory. But I'm not really confident it will give a pleasant result so I'm asking you experts anyway! [/QUOTE]
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Phandelver with 2 characters: goblins become kobolds?
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