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Phantasmal Force question - logical actions
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<blockquote data-quote="iserith" data-source="post: 9025291" data-attributes="member: 97077"><p>There's nothing about the spell that suggests the target must do anything in particular except believe that the phantasm is real. Combined with the context of the target living in a world of swords and sorcery, I would say it's reasonable to believe that these are real leeches summoned by the sorcerer and that killing the summoner might cause the summoned leeches to be dispelled. The target would still be subject to any damage applied by the spell until such time as the spell ended.</p><p></p><p>The player got two rounds of the target doing nothing in exchange for a 2nd-level spell, plus damage if you applied that. This is not a terrible result in my view, and it sounds like a cool scene to describe.</p><p></p><p>Ultimately, this is a mismatch of expectations between the DM and the player. Because illusion spells can be very much up to interpretation and their efficacy much less specific than other spells, ideally in my view the player should be reasonably specific about what they hope to achieve with the spell at the time of casting so as to minimize these mismatches of expectations. That's perhaps something to be mindful of in the future. "What effect do you think this will have on the target?" you might ask, then settle on something that makes sense to you both before proceeding. This mitigates the chances you both perceive the spell's outcome differently.</p></blockquote><p></p>
[QUOTE="iserith, post: 9025291, member: 97077"] There's nothing about the spell that suggests the target must do anything in particular except believe that the phantasm is real. Combined with the context of the target living in a world of swords and sorcery, I would say it's reasonable to believe that these are real leeches summoned by the sorcerer and that killing the summoner might cause the summoned leeches to be dispelled. The target would still be subject to any damage applied by the spell until such time as the spell ended. The player got two rounds of the target doing nothing in exchange for a 2nd-level spell, plus damage if you applied that. This is not a terrible result in my view, and it sounds like a cool scene to describe. Ultimately, this is a mismatch of expectations between the DM and the player. Because illusion spells can be very much up to interpretation and their efficacy much less specific than other spells, ideally in my view the player should be reasonably specific about what they hope to achieve with the spell at the time of casting so as to minimize these mismatches of expectations. That's perhaps something to be mindful of in the future. "What effect do you think this will have on the target?" you might ask, then settle on something that makes sense to you both before proceeding. This mitigates the chances you both perceive the spell's outcome differently. [/QUOTE]
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