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Phantasmal Force's non-saving throw--how would you handle?
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<blockquote data-quote="I'm A Banana" data-source="post: 6490922" data-attributes="member: 2067"><p>My reading is this:</p><p>1) You get an INT save to determine if you believe the illusion in front of you or not.</p><p>2) If you fail the save, you believe it to be real. When you look at it, smell it, taste it, hear it, it seems real. It puts a sword through you or sets you on fire, you feel pain (represented by damage). </p><p>3) Even if you fail the save, you may <em>will</em> yourself to believe it's not real. This takes time and concentration (it is your action for the round), and it isn't always successful (it's a skill check). You pinch yourself, you bite your tongue, you shake your head and try to clear your thoughts -- it's explicitly an effort to get rid of the illusion, not a normal part of interacting with it. You may do this if, for instance, a friend says "you're not actually on fire!" (but you feel it burning), or if you notice that the dragon breathing down on you seems to have a slightly off color, or if you realize you can't actually see the face of that man who is stabbing you.</p><p></p><p>This means that you don't get a free check just for having the illusion affect you. That thing can catch you on fire. If you want to not be on fire anymore, you have to <em>spend some time</em> getting rid of it. You already failed your save, you don't get to get away consequence-free just by hitting it with a sword or stepping into it. You failed your save. If you want to stop taking damage from it, <em>pay the price for that failure</em>.</p><p></p><p>To let someone dispel the illusion simply by interacting with it is taking away one of the benefits of it being a phantasmal force (and thus being more powerful than spells like silent image) -- that the brain believes it to be real.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6490922, member: 2067"] My reading is this: 1) You get an INT save to determine if you believe the illusion in front of you or not. 2) If you fail the save, you believe it to be real. When you look at it, smell it, taste it, hear it, it seems real. It puts a sword through you or sets you on fire, you feel pain (represented by damage). 3) Even if you fail the save, you may [I]will[/I] yourself to believe it's not real. This takes time and concentration (it is your action for the round), and it isn't always successful (it's a skill check). You pinch yourself, you bite your tongue, you shake your head and try to clear your thoughts -- it's explicitly an effort to get rid of the illusion, not a normal part of interacting with it. You may do this if, for instance, a friend says "you're not actually on fire!" (but you feel it burning), or if you notice that the dragon breathing down on you seems to have a slightly off color, or if you realize you can't actually see the face of that man who is stabbing you. This means that you don't get a free check just for having the illusion affect you. That thing can catch you on fire. If you want to not be on fire anymore, you have to [I]spend some time[/I] getting rid of it. You already failed your save, you don't get to get away consequence-free just by hitting it with a sword or stepping into it. You failed your save. If you want to stop taking damage from it, [I]pay the price for that failure[/i]. To let someone dispel the illusion simply by interacting with it is taking away one of the benefits of it being a phantasmal force (and thus being more powerful than spells like silent image) -- that the brain believes it to be real. [/QUOTE]
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